MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

{
    "batchcomplete": "",
    "continue": {
        "gapcontinue": "Rebel_Galaxy",
        "continue": "gapcontinue||"
    },
    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
        }
    },
    "query": {
        "pages": {
            "1523": {
                "pageid": 1523,
                "ns": 0,
                "title": "Realms of Antiquity: The Shattered Crown",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "* If you start with a single character, you can use the Hero class which is more than strong enough to solo the early part of the game. There is one recruitable member of each other class.\n\n* Most stats have a decent benefit if you get them to 8.\n\n* Don't train too much in picking locks, disarming traps or lore, as you can completely replicate these skills with magic.\n\n* You can find a good spellbook in the ice fort north of the starting town. Buy a mace first for skeletons, though.\n\n* Magic Eye is an important spell as otherwise it can be hard to spot secret doors.\n\n* You need food to regain stamina as time passes.\n\n* A buff overwrites a bad condition, so if you get poisoned you can either cast Cure or Regenerate, for instance.\n\n[[Category:Games]]"
                    }
                ]
            },
            "794": {
                "pageid": 794,
                "ns": 0,
                "title": "Reassembly",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "* Every faction has some unique parts, so it can pay to look them up and restart with one you like once you unlock it.\n\n* Enemy spawn strength (especially for agents) is AFAIK tied to how much you've spent on unlocks, so don't neglect upgrading your maximum point value. \n\n* Upscaled parts are dramatically more effective than stacked bunches of smaller parts. (IE, a 3x3 hull block has approx 2.5x the HP of an equally sized bunch if small blocks)\n\n* The basic homing missile launcher has effectively infinite range as long as you can hold a lock, and will be useful the whole game, just in greater numbers. \n\n* Seriously, missile spam is kinda OP at any point value, since point defense chews through energy in any decent quantity.\n\n* Let the AI deal with conquering regions, it's really tedious to do yourself even with a max value ship. \n\n* Just put a factory on your flagship once you have a decent size and poop out a station (a ship with a factory but no engines) every so often. \n\n* The yellow faction's gimmick will lag out of all but the most monstrous computers, so try to avoid entering their space or else just turn your settings to minimum inside it. \n\n* Agent fleets are assholes, build or bribe some beefy ally ships into your fleet before you take them on. \n\n* The more expensive the ship, the harder it becomes to make an agile/shield ship effective, and conversely, the more effective giant masses of hull, engines, and guns/lasers/missiles become.\n\n[[Category:Games]]"
                    }
                ]
            }
        }
    }
}