https://beforeiplay.com/api.php?hidebots=1&days=7&limit=50&target=Category%3AGames&action=feedrecentchanges&feedformat=atomBefore I Play - Changes related to "Category:Games" [en]2024-03-28T13:47:46ZRelated changesMediaWiki 1.40.0https://beforeiplay.com/index.php?title=Dragon%27s_Dogma_2&diff=7801&oldid=0Dragon's Dogma 22024-03-27T08:31:29Z<p>Created page with "* When your pawns say something like "something catches the eye", or "what's that?", causing a "!" to appear on the map that isn't referring to a ladder, then it's almost certainly a seeker's token. These look like smallish flat discs, about the size of a fist, laying flat on the ground, and are worth picking up. <a href="/index.php?title=Category:Games" title="Category:Games">Category:Games</a>"</p>
<p><b>New page</b></p><div>* When your pawns say something like "something catches the eye", or "what's that?", causing a "!" to appear on the map that isn't referring to a ladder, then it's almost certainly a seeker's token. These look like smallish flat discs, about the size of a fist, laying flat on the ground, and are worth picking up.<br />
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[[Category:Games]]</div>Ahobdayhttps://beforeiplay.com/index.php?title=Skies_of_Arcadia&diff=7800&oldid=5666Skies of Arcadia2024-03-26T11:56:04Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:56, 26 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6">Line 6:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Bring torpedoes on your ship, they're good for helping to stack damage during rounds where the enemy is open. They can be fired by anyone, but your regular cannons should be fired by your physical attackers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Bring torpedoes on your ship, they're good for helping to stack damage during rounds where the enemy is open. They can be fired by anyone, but your regular cannons should be fired by your physical attackers.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Before you land in the town of Maramba, stop back at Sailor's Island to buy and equip a secondary cannon, it's extremely useful for a fight coming up and you won't get another opportunity to buy one until after.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* You can use healing magic during ship battles.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Save before fighting the bounties (they'll ask if you're ready before the combat triggers), they're generally the hardest fights in the game.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Save before fighting the bounties (they'll ask if you're ready before the combat triggers), they're generally the hardest fights in the game.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The best loadout for your ship is one Main Cannon, One Subcannon, Two Torpedoes. Bring them all to bear in one big meaty turn of damage</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* The best loadout for your ship is one Main Cannon, One Subcannon, Two Torpedoes. Bring them all to bear in one big meaty turn of damage</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">It is possible to save your Captain's Stripes that you earn while flying the Little Jack to use on </del>another ship later in the game<del style="font-weight: bold; text-decoration: none;">. It makes </del>the <del style="font-weight: bold; text-decoration: none;">later </del>ship <del style="font-weight: bold; text-decoration: none;">ridiculously powerful and the Little Jack</del>'s <del style="font-weight: bold; text-decoration: none;">fights are not too challenging without the additional firepower in the meantime</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">You get </ins>another ship later in the game<ins style="font-weight: bold; text-decoration: none;">, but any captain's stripes you apply to your earlier ship will carry over to </ins>the <ins style="font-weight: bold; text-decoration: none;">next </ins>ship<ins style="font-weight: bold; text-decoration: none;">. There</ins>'s <ins style="font-weight: bold; text-decoration: none;">no reason to save them</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Don't run from battles if you can, because every time you runaway it reduces your ranking towards Vyse the Cowardly. If you plan to try and acheive one of the challenging titles, running away will make it literally impossible to do.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Don't run from battles if you can, because every time you runaway it reduces your ranking towards Vyse the Cowardly. If you plan to try and acheive one of the challenging titles, running away will make it literally impossible to do.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[category:games]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[category:games]]</div></td></tr>
</table>Ahobdayhttps://beforeiplay.com/index.php?title=Oddworld:_Abe%27s_Oddysee&diff=7798&oldid=0Oddworld: Abe's Oddysee2024-03-26T11:23:09Z<p>Created page with "* When playing on PC, the fanmade open source [https://aliveteam.github.io/ R.E.L.I.V.E. engine] is recommended to fix a variety of compatibility issues with this game and Abe's Exoddus. * Ducking down at suspicious spots and rolling at walls are key for finding most secrets. That said, even the starting area is littered with endgame difficulty secret areas which makes the optional challenge of rescuing all mudokons on a first playthrough very challenging, even with a g..."</p>
<p><b>New page</b></p><div>* When playing on PC, the fanmade open source [https://aliveteam.github.io/ R.E.L.I.V.E. engine] is recommended to fix a variety of compatibility issues with this game and Abe's Exoddus.<br />
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* Ducking down at suspicious spots and rolling at walls are key for finding most secrets. That said, even the starting area is littered with endgame difficulty secret areas which makes the optional challenge of rescuing all mudokons on a first playthrough very challenging, even with a guide.<br />
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* Unlike the sequel and the remake, the original game is entirely checkpoint-based and saving mudokons from even the most brutal secret area does you no good if you don't make it to the next checkpoint. While not 100% reliable due to inconsistent triggers, it is sometimes possible and less risky to backtrack to a previous checkpoint instead. Checkpoints are marked by a brief diamond-shaped icon appearing above Abe's head.<br />
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* Note that checkpoints don't save your game, so you should still save regularly in case of crashes and the like. Loading a game simply returns you to the previous time you reached a checkpoint, so it can't be used to "lock in" current progress.<br />
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* In sections where you have to mimic sequences, you need to wait for the entire sequence to finish before repeating it.<br />
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* When possessing a slig, the "Freeze" and "Look out" commands cause all nearby mudokons to duck briefly which lets you shoot over them without hitting them.<br />
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* Repeating the "Follow me" command after the target has stopped next to Abe has them walk to the same "tile" as Abe, and a third time has them walk past it behind him. This can be useful if you need someone to drop down a ledge you're standing next to.<br />
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[[Category:Games]]</div>Kanfy