Payday: The Heist: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 45: Line 45:
== Heist info ==
== Heist info ==


- First World Bank -
=== First World Bank ===
* Play this heist first. It's a good intro to the game's mechanics.
* Play this heist first. It's a good intro to the game's mechanics.
* Killing the manager will trigger an additional bulldozer spawn.  
* Killing the manager will trigger an additional bulldozer spawn.  
Line 52: Line 52:
* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki.
* This heist has a hidden, extra vault filled with a huge amount of gold. This "Overvault" was part of an ARG at the end of Payday's support period, and is a popular target for player groups looking to gain levels quickly. Look up the details of what opening it entails on the main payday wiki.


- Heat Street -
=== Heat Street ===
* Beware! The first part of this heist is often considered the hardest part of the whole game!
* Beware! The first part of this heist is often considered the hardest part of the whole game!
* The SWAT vans are enemy spawn points - until you get close to them, they will continuously flood you. Press forward!
* The SWAT vans are enemy spawn points - until you get close to them, they will continuously flood you. Press forward!
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe.
* During the final objective of the heist, a set of scripted enemies will pop out of a SWAT van behind you. These enemies must die to ensure that the helicopter pilot thinks the area is safe.


- Panic Room -
=== Panic Room ===
* When you are asked to "clear the roof", watch out for enemies that are stationary on neighboring buildings. They must also die to push the objective forward.
* When you are asked to "clear the roof", watch out for enemies that are stationary on neighboring buildings. They must also die to push the objective forward.


- Green Bridge -
=== Green Bridge ===
* If the pilot misses, you can set up the balloon again and just leave - the pilot always succeeds on their second attempt, and the police can't stop them.  
* If the pilot misses, you can set up the balloon again and just leave - the pilot always succeeds on their second attempt, and the police can't stop them.  
* If the last car slides backwards, the target is not in it.
* If the last car slides backwards, the target is not in it.


- Diamond Heist -
=== Diamond Heist ===
* There is no way to tell whether the codes will work until you enter them. They will not work if you set off the alarm.
* There is no way to tell whether the codes will work until you enter them. They will not work if you set off the alarm.
* There are two civilians you may be asked to look for. Each of them has two positions that they can spawn at. Learning these helps a lot.
* There are two civilians you may be asked to look for. Each of them has two positions that they can spawn at. Learning these helps a lot.
* The layout of the building can be very, very confusing at first. Once you learn it, this can be turned to your advantage: it's easy to lead the assault wave away from your position.
* The layout of the building can be very, very confusing at first. Once you learn it, this can be turned to your advantage: it's easy to lead the assault wave away from your position.


- Slaughterhouse -
=== Slaughterhouse ===
* Murky Water enemies hit especially hard and have heavy armor, but take massive headshot damage.
* Murky Water enemies hit especially hard and have heavy armor, but take massive headshot damage.
*You can fix the drill through the side of the van.
*You can fix the drill through the side of the van.


- Counterfeit -
=== Counterfeit ===
* There is no way to completely sneak through this mission.
* There is no way to completely sneak through this mission.
* If you see a big pallet of money in the basement...tread lightly!
* If you see a big pallet of money in the basement...tread lightly!
* Only Bulldozers can shut off water/power.
* Only Bulldozers can shut off water/power.


- Undercover -
=== Undercover ===
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes.
* Be sure to board up the room with the computers, and any fences on the roof that are near powerboxes.
* Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive.
* Snipers are the biggest threat on this map by far. At least one player needs to focus on taking them out as soon as they arrive.
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes.
* Enemies do not have to manually shut off powerboxes on this heist, it's a scripted, automatic event. You cannot actually guard the powerboxes.


- No Mercy -
=== No Mercy ===
* This heist takes place in a very, very small space, so expect especially intense firefights.
* This heist takes place in a very, very small space, so expect especially intense firefights.
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish.
* The game only cares about loud gunfire from the host. The host needs to bring a silenced weapon to fire during the stealth section. Other players can bring what they wish.