Dark Souls III: Difference between revisions

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- MP is back under the name FP. Spells no longer have a number of casts and instead use FP.
==Character Generation==


- Every weapon now has a skill that you activate by hitting L2. They differ from providing buffs to changing your fighting style.
* You can't really mess up by going with any of the classes but here's some tips:
** The knight is the strongest starting class because it starts with a decent shield and a deceptively strong weapon.
** The assassin starts with a strong weapon and a very useful utility spell.
** The deprived is the most difficult start but it's not really as bad as it sounds.
** Dedicated spellcasters aren't particularly encouraged for a first play-through because you can easily miss out on many spells and even entire trainers playing blind.


- For gifts the Fire Gem is a pretty decent starting item. The life ring is the only non consumable gift you can get.
* Here's a quick rundown of the gifts worth taking:
** The best item is probably the Fire Gem, as it gives you very early access to a fire weapon.
** Use the Black Firebombs to crack through early hard encounters.
** Sure, the Life Ring only gives you like 7% more maxhp; but it's the only equippable gift.
** A lot of enemies have a small chance to drop pieces of their equipment on death. If you see something you like, the Rusted Gold Coins should help you get it to drop pretty quickly.


- Certain enemies are weak to fire and even the lightest tap with a fire weapon will cause them to writhe for a few seconds allowing you to get extra hits.
==General Tips==


- There's knee deep water that slows you down. Bring a dagger and use it's quickstep weapon skill to get through quicker.
* Some enemies can be incapacitated for several seconds when struck by fire. Use this to your advantage.
* If you don't really use spells, you'll rarely ever want more than 1-2 ashen estus flasks.
* If you do decide to use magic, know that you can use a different sort of magic if you run into something that shrugs off your main damage type. Sorcery and miracle users can stretch into pyromancies, and pyromancers can stretch into one or both of the other schools.
* Don't stress out too much over what to upgrade with titanite shards/large shards; they become very common drops as you push forward into the game.
* Without spoilers, you will fail to follow most, possibly all sidequests through to their ends. You can beat the game without completing any of them, so don't worry.
* You can turn boss souls into useful and interesting things fairly early on. It's recommended you hold onto them. They honestly don't give very many souls when consumed anyway.


- Having trouble with a NPC fight? Use a rapier/estoc since they don't have poise and you can easily stunlock them.
==Cheesy Tips==


- Do not worry about saving Titanite shards & Large Shards. At certain milestones in the game enemies start dropping them like candy.
* If you see an ambush ahead, you can use a ranged weapon to pull one or two enemies out of it before charging in.
* Having trouble fighting an NPC? Fast weapons with relatively high damage llike straight swords or thrusting swords can stunlock them pretty effectively.
* Knee-deep water or mud can slow you down considerably. A skill called Quickstep (found mostly on daggers) will allow you to travel through much more swiftly. It even continues to work when you run out of FP!


- Bows like the past souls games can result in cheesing a ton of ambushes and encounters.
==Online Features==


- Unless you're big on No Spoilers, spoil yourself on the whens, wheres and what-fores of NPC quest lines. They are beyond "save Solaire by joining Chaos covenant and killing the maggot" levels of convoluted. Some are mutually exclusive, some end in merchant deaths, some are relevant to the ending, some you need to be constantly embered to catch, one in particular involves killing or not killing an actively Chameleon'd NPC and a few others involve a good amount of backtracking. Particularly obtuse ones: <div class="spoiler">Anri and Horace, Yoel and Yuria, Siegward, Sirris of the Sunless Realms, Hawkwood the Deserter.</div>
* The multiplayer mechanics are entirely opt-in. To summon other people to your world and allow others to try to invade your world and kill you, you have to actively use an ember.
 
* If you intend to co-op with a friend, you can set a shared online matchmaking password to make it easier to find and summon or be summoned by them.
- Dark pyromancy tomes and Dark divine tomes should go to Karla, the merchant you'll pick up from Irithyll Dungeon. Cornyx simply won't take Dark pyromancy tomes, and giving Dark braille tomes to Irina and then buying the miracles they unlock will lead to Bad Stuff happening. Feel free to give all of the sorcery scrolls to Orbeck. Definitely give him at least one before <div class="spoiler">defeating Abyss Watchers.</div>
* There is a system designed to prevent players with high levels and/or highly-reinforced weapons from clowning on new players. It works, somewhat. You'll probably get clowned on anyway due to skill differences. Don't get too stressed out about it. There will always be more souls/embers/whatever it is you lost because of your assailant.
 
* If you are invaded, respond aggressively. Instead of running or hiding, try to kill them. You'll probably lose, but you'll definitely lose if you don't fight for your life. Not to mention that the greatest thing you can experience in these games is defeating an invader in 1-on-1 combat.
- Boss souls get spent at Ludleth of Courland after giving him the item you get from killing Curse-Rotted Greatwood. Most boss weapons are free, but a handful of powerful ones will cost up to 10k souls. Boss armors, and armors of particularly tough enemies, can be bought from Shrine Handmaiden.
* If you die while at least one invader is in your world, you get a generous grace period before you can be invaded again. Don't be afraid to ember back up and resummon that horribly disfigured naked man with a preposterously large weapon.
 
- Note that killing Curse-Rotted Greatwood before getting the Mound Makers covenant will break it for the first half to two-thirds of the game. You will need to proceed with Sirris's quest line or wait until NG+ to grab it.
 
- NPC invasions require you to be embered and to have not already killed the area boss. Since these usually provide great loot, you'll want to stay embered for good stretches of the game, or at least until you find and kill the area invader.
 
- Like the other two posters said: Poise is broken. Rolling and poking is the new meta, and is generally a good plan in PvE combined with bow and arrow cheese.
 
- Be cautious when using that cheese on big enemies. A lot of their attacks have great vertical reach and clip through the environment. The Pus of Man enemies (black snake guys) can hit you on ledges high enough to need a ladder.
 
- Multiplayer scales with soul level AND with the max level of reinforcement on any weapon you have. There is no reason to rush for chunks when all your potential co-op partners are at +3 or 4. At +7 you will start matching with players at maximum reinforcement, so you may as well go nuts.
 
- Setting a password to play with friends (or at least other jerkoffs who also have the password) removes restrictions on summoning.
 
- NPC summons hide some of the gestures, and at least one is needed to peacefully obtain a cool armor set: <div class="spoiler">Summon Great Swamp Cuculus for Old Demon King and make sure she survives. Afterward, the Spotted Whip and Cornyx's Set will be back at his cage in the Undead Settlement.</div>


[[Category:Games]]
[[Category:Games]]

Revision as of 13:44, 11 March 2018

Character Generation

  • You can't really mess up by going with any of the classes but here's some tips:
    • The knight is the strongest starting class because it starts with a decent shield and a deceptively strong weapon.
    • The assassin starts with a strong weapon and a very useful utility spell.
    • The deprived is the most difficult start but it's not really as bad as it sounds.
    • Dedicated spellcasters aren't particularly encouraged for a first play-through because you can easily miss out on many spells and even entire trainers playing blind.
  • Here's a quick rundown of the gifts worth taking:
    • The best item is probably the Fire Gem, as it gives you very early access to a fire weapon.
    • Use the Black Firebombs to crack through early hard encounters.
    • Sure, the Life Ring only gives you like 7% more maxhp; but it's the only equippable gift.
    • A lot of enemies have a small chance to drop pieces of their equipment on death. If you see something you like, the Rusted Gold Coins should help you get it to drop pretty quickly.

General Tips

  • Some enemies can be incapacitated for several seconds when struck by fire. Use this to your advantage.
  • If you don't really use spells, you'll rarely ever want more than 1-2 ashen estus flasks.
  • If you do decide to use magic, know that you can use a different sort of magic if you run into something that shrugs off your main damage type. Sorcery and miracle users can stretch into pyromancies, and pyromancers can stretch into one or both of the other schools.
  • Don't stress out too much over what to upgrade with titanite shards/large shards; they become very common drops as you push forward into the game.
  • Without spoilers, you will fail to follow most, possibly all sidequests through to their ends. You can beat the game without completing any of them, so don't worry.
  • You can turn boss souls into useful and interesting things fairly early on. It's recommended you hold onto them. They honestly don't give very many souls when consumed anyway.

Cheesy Tips

  • If you see an ambush ahead, you can use a ranged weapon to pull one or two enemies out of it before charging in.
  • Having trouble fighting an NPC? Fast weapons with relatively high damage llike straight swords or thrusting swords can stunlock them pretty effectively.
  • Knee-deep water or mud can slow you down considerably. A skill called Quickstep (found mostly on daggers) will allow you to travel through much more swiftly. It even continues to work when you run out of FP!

Online Features

  • The multiplayer mechanics are entirely opt-in. To summon other people to your world and allow others to try to invade your world and kill you, you have to actively use an ember.
  • If you intend to co-op with a friend, you can set a shared online matchmaking password to make it easier to find and summon or be summoned by them.
  • There is a system designed to prevent players with high levels and/or highly-reinforced weapons from clowning on new players. It works, somewhat. You'll probably get clowned on anyway due to skill differences. Don't get too stressed out about it. There will always be more souls/embers/whatever it is you lost because of your assailant.
  • If you are invaded, respond aggressively. Instead of running or hiding, try to kill them. You'll probably lose, but you'll definitely lose if you don't fight for your life. Not to mention that the greatest thing you can experience in these games is defeating an invader in 1-on-1 combat.
  • If you die while at least one invader is in your world, you get a generous grace period before you can be invaded again. Don't be afraid to ember back up and resummon that horribly disfigured naked man with a preposterously large weapon.