E.Y.E.: Divine Cybermancy: Difference between revisions

From Before I Play
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- Don't even try to make heads or tails of the plot. Just don't.
* Don't even try to make heads or tails of the plot. Just don't.


- The minigun kicks ass early on in the game, when you're going up against lightly armored enemies.
* The minigun kicks ass early on in the game, when you're going up against lightly armored enemies.


- You can block bullets with a sword as long as you have energy left.
* You can block bullets with a sword as long as you have energy left.


- Research the medkit ASAP or you won't be able to heal yourself.
* Research the medkit ASAP or you won't be able to heal yourself.


- Play the game in co-op with a friend or two. It's more fun that way.
* Play the game in co-op with a friend or two. It's more fun that way.


- Consider reloads carefully. You throw away any ammo left in the magazine, so you'll run dry very quickly if you picked up compulsive reloading habits from another game.
* Consider reloads carefully. You throw away any ammo left in the magazine, so you'll run dry very quickly if you picked up compulsive reloading habits from another game.


- Strength is an important stat if you want to play a speedy character, since it'll let you take progressively heavier loads into combat without too much reduction in speed. It's okay to have some speed penalty, though. Even a 30% penalty is completely manageable. If you just care about speed, adding points in strength may be more effective than adding points in speed. The game gives you enough information to figure it out with basic math, provided you know your expected encumbrance.
* Strength is an important stat if you want to play a speedy character, since it'll let you take progressively heavier loads into combat without too much reduction in speed. It's okay to have some speed penalty, though. Even a 30% penalty is completely manageable. If you just care about speed, adding points in strength may be more effective than adding points in speed. The game gives you enough information to figure it out with basic math, provided you know your expected encumbrance.


- Early on, at least, short bursts of automatic fire will handle most things. Guns are a lot more accurate than you might be used to in other games, so don't be shy about trying to plink at targets 200m away with an assault rifle. The semi-auto shotgun is particularly effective out to several dozen meters.
* Early on, at least, short bursts of automatic fire will handle most things. Guns are a lot more accurate than you might be used to in other games, so don't be shy about trying to plink at targets 200m away with an assault rifle. The semi-auto shotgun is particularly effective out to several dozen meters.


- Research is important, since a lot of it gives you free stat boosts. Check back regularly to keep it going.
* Research is important, since a lot of it gives you free stat boosts. Check back regularly to keep it going.


- You can go back to old areas and do some extra sidequests if you're short on brosefs.
* You can go back to old areas and do some extra sidequests if you're short on brosefs.


- Shift + left click (in the default keybinds) will quickly do a psychic-powered melee attack, it may be helpful if you're getting overwhelmed in close quarters.
* Shift + left click (in the default keybinds) will quickly do a psychic-powered melee attack, it may be helpful if you're getting overwhelmed in close quarters.


- There's a hacking strategy that I like to call "Colt 45" (because it works every time). It's slow as hell, but it'll let you hack through targets that outclass you by a fair degree. First, you use Mask to reduce your opponent's offense to zero. Second, use Overload to increase your offense until it's greater than about half the sum of their health and defense. Third, attack two or three times and they'll be yours. During the second step, if your opponent uses Overload theirself then quickly respond with a Mask to nullify it. Usually, your opponent will repeatedly try to Mask you, but you'll eventually win out because you don't have a built-in delay between executions.
* There's a hacking strategy that I like to call "Colt 45" (because it works every time). It's slow as hell, but it'll let you hack through targets that outclass you by a fair degree. First, you use Mask to reduce your opponent's offense to zero. Second, use Overload to increase your offense until it's greater than about half the sum of their health and defense. Third, attack two or three times and they'll be yours. During the second step, if your opponent uses Overload theirself then quickly respond with a Mask to nullify it. Usually, your opponent will repeatedly try to Mask you, but you'll eventually win out because you don't have a built-in delay between executions.


- The starting psy powers are really good even if you're not a specialist. One of them turns items on the ground (most of which are guns or ammo for weapons you're not carrying) into health, and the other summons several clones of yourself to absorb bullets.
* The starting psy powers are really good even if you're not a specialist. One of them turns items on the ground (most of which are guns or ammo for weapons you're not carrying) into health, and the other summons several clones of yourself to absorb bullets.


- In an early mission, you'll get yelled at if you don't complete it stealthily. I have never managed to do so, despite trying many, many times. Don't worry about it. That guy's a dick anyway.
* In an early mission, you'll get yelled at if you don't complete it stealthily. I have never managed to do so, despite trying many, many times. Don't worry about it. That guy's a dick anyway.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:48, 11 March 2018

  • Don't even try to make heads or tails of the plot. Just don't.
  • The minigun kicks ass early on in the game, when you're going up against lightly armored enemies.
  • You can block bullets with a sword as long as you have energy left.
  • Research the medkit ASAP or you won't be able to heal yourself.
  • Play the game in co-op with a friend or two. It's more fun that way.
  • Consider reloads carefully. You throw away any ammo left in the magazine, so you'll run dry very quickly if you picked up compulsive reloading habits from another game.
  • Strength is an important stat if you want to play a speedy character, since it'll let you take progressively heavier loads into combat without too much reduction in speed. It's okay to have some speed penalty, though. Even a 30% penalty is completely manageable. If you just care about speed, adding points in strength may be more effective than adding points in speed. The game gives you enough information to figure it out with basic math, provided you know your expected encumbrance.
  • Early on, at least, short bursts of automatic fire will handle most things. Guns are a lot more accurate than you might be used to in other games, so don't be shy about trying to plink at targets 200m away with an assault rifle. The semi-auto shotgun is particularly effective out to several dozen meters.
  • Research is important, since a lot of it gives you free stat boosts. Check back regularly to keep it going.
  • You can go back to old areas and do some extra sidequests if you're short on brosefs.
  • Shift + left click (in the default keybinds) will quickly do a psychic-powered melee attack, it may be helpful if you're getting overwhelmed in close quarters.
  • There's a hacking strategy that I like to call "Colt 45" (because it works every time). It's slow as hell, but it'll let you hack through targets that outclass you by a fair degree. First, you use Mask to reduce your opponent's offense to zero. Second, use Overload to increase your offense until it's greater than about half the sum of their health and defense. Third, attack two or three times and they'll be yours. During the second step, if your opponent uses Overload theirself then quickly respond with a Mask to nullify it. Usually, your opponent will repeatedly try to Mask you, but you'll eventually win out because you don't have a built-in delay between executions.
  • The starting psy powers are really good even if you're not a specialist. One of them turns items on the ground (most of which are guns or ammo for weapons you're not carrying) into health, and the other summons several clones of yourself to absorb bullets.
  • In an early mission, you'll get yelled at if you don't complete it stealthily. I have never managed to do so, despite trying many, many times. Don't worry about it. That guy's a dick anyway.