Endless Legend: Difference between revisions

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- Play the tutorial and read the in-game documentation when in doubt. There are a lot of details and mechanics that are different from the standard 4x formula.
- Play the tutorial and read the in-game documentation when in doubt. There are a lot of details and mechanics that are different from the standard 4x formula.
- Resources are much more balanced now after some patches, although buying out units with Dust is still a great strategy if you have some good dust-producing cities (and the linchpin of the Broken Lords, of course).
- Note also that if you surround one district with a certain number of other districts, you can level up that central district, which gives it more bonuses. It's often worthwhile to do this, even if one of adjacent hexes are kinda shit, but absolutely branch out to resources and whatnot.
- When combat is initiated, reinforcements can come in from stacks a certain distance away, so be aware of that. They'll trickle in throughout the fight, though, so you won't have to worry about having to deal with a horde at once, but you'll have to deal with them eventually.
- I don't know if the AI does it, but if you don't kill off a Broken Lord unit, they'll be at full health again since they just pay Dust to heal, instead of having to wait for time.
- How you expand your cities is really important and is something you should think about early on by at least skimming a link like (removed bad link).
- Most of the things are similar enough to Civ to come pretty easy, but those weird city bonuses and penalties were something I wished I had known before my first game.


[[Category:Games]]
[[Category:Games]]