Endless Legend: Difference between revisions

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- In terms of unit upgrades, prioritize Damage a little more over Attack, and try and get Initiative as high as possible.
- In terms of unit upgrades, prioritize Damage a little more over Attack, and try and get Initiative as high as possible.
- Every faction has dramatically different gameplay mechanics, unlike Civ.
- The Wild Walkers are probably the closest to a standard 4x game, relying mostly on stacking industry to get ahead.
- The Drakken are also fun for beginners as their units are very durable and they are diplomatic powerhouses, able to force peace on warring factions, making a diplomatic victory that isn't a bloodbath possible.
- Whichever faction you choose, prioritize their storyline quest. The missions unlock some really nice rewards like research and hero units that are otherwise unavailable.
- Play the tutorial and read the in-game documentation when in doubt. There are a lot of details and mechanics that are different from the standard 4x formula.


[[Category:Games]]
[[Category:Games]]

Revision as of 18:50, 15 October 2015

- The best beginner faction is the Wild Walkers, who get an easy questline, production bonuses and the best Tier 1 military unit in the game. Afterwards the Vaulters for straightforward science-based play, or the Broken Lords to learn the importance of rivers and oceans. Avoid the Necrophage, Roving Clans and Cultists until you have some experience.

- You can only have 1 City per Region. You can access every Strategic Resource (titanium, glassteel, etc) and Luxury Resource (dyes, spice, gold etc.) via Extractors.

- Districts Leveling! For every two Citizens in a city (or one for the Necrophage), you can build a District in a hex adjacent to your city. Each District reduces city approval by 10 and any food on the hex by one, but increases production, science and influence output by one. When a District has four others surrounding it, it grows to Level 2, providing a +15 approval bonus and increased outputs. Essentially, this means making a "core" of level 2 Districts before expanding towards Anomalies and vital terrain features is the best way of expanding a city.

- Rivers and Ocean tiles are vital, as there are a multitude of improvements that improve the Dust, Food and Science output of those tiles. Try and get access to them whenever possible.

- Although research paths are very flexible, you will generally start the same way every time - Seed Storage and Mill Foundry, swapping the two depending on what you need more at the moment. You'll probably want to get the new resource extractors when you hit a new Era, and work in some science improvements to prevent research taking too long.

- Titanium and Glassteel are good enough weapons and armors for most of the early game, especially if you get a Tier 3 Titatium/Glassteel tech. You'll never get enough Hyperium or Mythrite to support armies unless you're the Vaulters, so just give your Heroes those weapons.

- In terms of unit upgrades, prioritize Damage a little more over Attack, and try and get Initiative as high as possible.

- Every faction has dramatically different gameplay mechanics, unlike Civ.

- The Wild Walkers are probably the closest to a standard 4x game, relying mostly on stacking industry to get ahead.

- The Drakken are also fun for beginners as their units are very durable and they are diplomatic powerhouses, able to force peace on warring factions, making a diplomatic victory that isn't a bloodbath possible.

- Whichever faction you choose, prioritize their storyline quest. The missions unlock some really nice rewards like research and hero units that are otherwise unavailable.

- Play the tutorial and read the in-game documentation when in doubt. There are a lot of details and mechanics that are different from the standard 4x formula.