Etrian Odyssey 2 Untold: The Fafnir Knight: Difference between revisions

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*  You've got a pretty good amount of freedom in this one, though there are a couple bosses where having a Protector or Beast is extremely useful. If you're running a Protector, try to have Fire Wall up to at least level 5 by the 10th floor, and Ice Wall by the 15th, they help a lot with those bosses.
*  You've got a pretty good amount of freedom in this one, though there are a couple bosses where having a Protector or Beast is extremely useful. If you're running a Protector, try to have Fire Wall up to at least level 5 by the 10th floor, and Ice Wall by the 15th, they help a lot with those bosses.


- Force got reworked, if you remember the original EO2. Instead of having to build up a gauge from zero and it resetting to zero after using it, the Force gauge now starts full every time you leave town. Instead of just having once Force Skill, each class has a Force Boost and a Force Break. Force Boost enters a special mode for three turns with benefits that vary by class - usually revolving around making their skills more effective - and during Force Boost characters can now activate a Force Break, which are basically what Force Skills used to be in the original (Protector's nulls all damage to the party for a turn, Gunner's does damage and guaranteed stun unless they're immune, etc.). The thing is, once you use a Force Break, your gauge shatters and is gone until you head back to town (barring a couple very special exceptions).
- Force got reworked, if you remember the original EO2. Instead of having to build up a gauge from zero and it resetting to zero after using it, the Force gauge now starts full every time you leave town. Instead of just having once Force Skill, each class has a Force Boost and a Force Break. Force Boost enters a special mode for three turns with benefits that vary by class TEMPORARY-DASH-CHARACTER usually revolving around making their skills more effective TEMPORARY-DASH-CHARACTER and during Force Boost characters can now activate a Force Break, which are basically what Force Skills used to be in the original (Protector's nulls all damage to the party for a turn, Gunner's does damage and guaranteed stun unless they're immune, etc.). The thing is, once you use a Force Break, your gauge shatters and is gone until you head back to town (barring a couple very special exceptions).


- The Grimoire system is vastly improved on EOU's version, and is less godawful. You can now stack a grimoire with a skill you already know, getting up to an effective level of 20 - while most skills have pretty bad diminishing returns, it's still nice for some things. One thing that's super nice is that there are now skills that scale off different stats - agi and vit based attacks can deal a lot of damage coming from a survivalist or protector, and skills tell you what stat they use!
- The Grimoire system is vastly improved on EOU's version, and is less godawful. You can now stack a grimoire with a skill you already know, getting up to an effective level of 20 TEMPORARY-DASH-CHARACTER while most skills have pretty bad diminishing returns, it's still nice for some things. One thing that's super nice is that there are now skills that scale off different stats TEMPORARY-DASH-CHARACTER agi and vit based attacks can deal a lot of damage coming from a survivalist or protector, and skills tell you what stat they use!


- One of the major changes in EOU2 is how stacking buffs work. Sharply diminishing returns were added, so if you stack multiple attack up/defense down effects, the first is applied at 100% effectiveness, but the second at 60% and the third at only 20%, so piling a ton of buffs and debuffs isn't as effective as it has been in the past. However! This does not apply to effects that are only for the turn you use them, like the Sovereign class's Circle spells, or the Troubadour's Force Break, Crusade. Most of the cheesiest builds and biggest damage outputs revolve around using these skills with the proper setup to maximize damage to ridiculous levels.
- One of the major changes in EOU2 is how stacking buffs work. Sharply diminishing returns were added, so if you stack multiple attack up/defense down effects, the first is applied at 100% effectiveness, but the second at 60% and the third at only 20%, so piling a ton of buffs and debuffs isn't as effective as it has been in the past. However! This does not apply to effects that are only for the turn you use them, like the Sovereign class's Circle spells, or the Troubadour's Force Break, Crusade. Most of the cheesiest builds and biggest damage outputs revolve around using these skills with the proper setup to maximize damage to ridiculous levels.


[[Category:Games]]
[[Category:Games]]