Fallout 4: Difference between revisions

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- With the super-mutants that are intent on delivering a certain football sized package to your face, shooting the arm they are carrying it in will make them drop their cargo much to the chagrin of their homies
- With the super-mutants that are intent on delivering a certain football sized package to your face, shooting the arm they are carrying it in will make them drop their cargo much to the chagrin of their homies
- The Local Leader perk (Cha 6) allows you to establish supply lines between settlements and is handy because it lets you access networked workshop stashes for the purposes of building/crafting.
- As long as all settlements are connected in some way any settlement enjoys the resources of the whole network. Any given settlement only really needs one supply line if you plan it right.
- Assigning a settler to a supply line turns them into a provisioner which travels between settlements yet counts against the population limit of their "home settlement". Provisioners are currently difficult to keep track of and/or reassign.
- Accordingly, it is more efficient to have an inward flowing spoke-to-hub mode for supply lines. It is better to have a provisioner based in each settlement linking back to your main home base (either Sanctuary Hills or perhaps <div class="spoiler">The Castle if you pursue the Minutemen quest line</div>). Having your main base be populated entirely with provisioners means less security guards and farmers.
- Decide on your home base early on for the above reason. A more central location means less wasted time fast traveling (or waiting around after fast traveling) but the passage of time isn't much of a factor in general. Sanctuary Hills is a pretty decent choice given it is spacious and has unmoveable NPCs anyway.


[[Category:Games]]
[[Category:Games]]