Final Fantasy V: Difference between revisions

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* Monk is one of the best damage dealing classes in the game, and once mastered, the base class gains the Counter skill - which is damn useful.
* It's a good idea to have a lot of Job variety in your group to learn as many different skills as possible. Having Jobs that use different armor and weapon types also ensures you can make use of most stuff you find which saves you money.


* Learn L5 Death in the Ancient Library. I think Page 128 uses it and to learn it the blue mage needs to get hit by it (and die) then get revived before the battle ends.
* The "default Job" Bare/Freelancer gets the passive abilities of all classes you've mastered with few exceptions (like AutoBerserk) and the highest base stats of any mastered classes, eventually making them the most powerful Job. For example mastering Ninja allows Freelancers to dual-wield whereas mastering Thief lets them sprint and see hidden paths in addition to gaining a sizeable Speed bonus.


* Learn Doom Claw when escaping from the fire castle after the Fire Ship. The boss uses it and it paralyzes the target and it brings their HP into the single digits range. It even works on some bosses!
* Monk is one of the best damage dealing classes early in the game, and once mastered, the base Job gains the useful Counter skill.


* When you reach the first castle in FF5, go into its basement. Its filled with statues who are vulnerable to L5 Death and give you the most AP at that point in the game. Great time to grind classes!
* Blue Mages seem worthless at first glance, but learning the right skills makes them one of the strongest Jobs in the game. Some spells worth looking out for include Aqua Breath, Mighty Guard, Level 5 Death, Death Claw, and White Wind. A full list and their locations can be found on the official wiki, though a spoiler warning is obviously in order: http://finalfantasy.wikia.com/wiki/Blue_Magic_(Final_Fantasy_V)


* Mastering Hunter gives you RapidFire which is 4 attacks at half damage and perfect accuracy.
* Some especially good Job skills worth looking out for include Two-Handed (Knight lvl 3), Rapid Fire (Ranger lvl 4) and Dual-Wield (Ninja lvl 5) amongst others. Learning (Blue Mage lvl 2) is worth giving to as many people as possible whenever you're aiming to learn an enemy skill.


* Near the end of the game in the town outside the forest you get the choice to get a Brave Sword (gets stronger the more fights you win) and the Chicken Knife (gets stronger as you run away more). Take the Chicken Knife, the Brave Sword gets weaker when you run away but the Chicken Knife doesn't and its damage calculation takes Speed and Strength into account. Its the best weapon of the game!
* Especially later in the game when you have a lot of gil to spare, the level 2 Samurai skill Zeninage can deal massive fixed damage to all enemies in exchange for some money. It's particularly good in certain recurring boss fights which require killing multiple targets on the same turn.


* Bare/Freelancer get the passive abilities of all classes you've mastered with few exceptions (like AutoBerserk) and the highest base stats of any mastered classes. So if you master Monk and Knight, the Bare class gets the best stats out of both classes and all passive abilities the class has, like MaxHP+30%.
* Many bosses are vulnerable to a specific element, so try them all out to find their weaknesses. Some status effects can work on bosses too.


* Berserkers are broken. In a good way. Nearly any fight you're having trouble with can be won by throwing caution into the wind.
* The statues you can fight in the basement of Castle Bal roughly halfway through the game are a good source of Ability Points, and they're vulnerable to both Gold Needles and the blue mage spell Level 5 Death. Don't bother trying to master all jobs or anything there though.


* If you don't want to grind for cash, try to assign a type of armor to each of your characters. By this, I mean one would always get classes with heavy armor, one with medium/light, etc. and have that character stick to classes that use that armor. That way when they change classes they can keep using a lot of junk they just had equipped and you won't need to spend lots of money by new gear.
[[Category:Games|Final Fantasy 05]]
 
* Blue Magic is very useful if you get the spells as early as you can. Also bosses are usually susceptible to a status effect or two. If you're in a tough spot, there's no harm in giving L.5 Doom or Odin a try...
 
* A thief will find the secret passages for you. Completely mastering a class will provide a big boost for your character, depending on the class.
 
* Monks ruin any encounter and they are cheap (equipment-wise) as hell.
 
* It's better to master jobs than to half-ass them.(Counterpoint: The only time mastering classes comes in handy is if you go No-class for important fights. In that case, you'll get the stat benefits from your best mastered class, and all the inherent abilities of mastered classe - ince Ninjas automatically have Two-Weapon, a No-class character with Ninja mastered will also automatically have Two-Weapon. For your endgame, the objective best classes to have mastered are Monk (highest STR and STA modifier), Thief (highest speed modifier) and Summoner (highest magic modifier). Aside from those three, figure out which classes have inherent abilities you like and figure out what 2 (or 3, with Mimic) equippable abilities you'll want to use as No-class. Even if you're not trying to min-max, Monk is a good class to master for your fighters due to high HP and inherent Counter-attack, and the Archer's X-Attack is awesome as an equipped skill. Black Magic is also kinda weak in FF5, too. It gets a little overshadowed on damage by summoning spells, and its not nearly as versatile as summoning or time magic either.)
 
* Most jobs are worth mastering. None are useless.
 
* I turn one set of character in physical attackers and one into mages. Granted, for some jobs like Thief/Monk, you'll want to master the class on everyone, but the two ultimate builds are a magic build and a physical attack build.
 
* Two important notes for boss battles: 1. You can often nail them with a debilitating status effect. 2. Each boss usually has a glaring weakness to a job or two.
 
[[Category:Games]]

Latest revision as of 11:43, 3 February 2021

  • It's a good idea to have a lot of Job variety in your group to learn as many different skills as possible. Having Jobs that use different armor and weapon types also ensures you can make use of most stuff you find which saves you money.
  • The "default Job" Bare/Freelancer gets the passive abilities of all classes you've mastered with few exceptions (like AutoBerserk) and the highest base stats of any mastered classes, eventually making them the most powerful Job. For example mastering Ninja allows Freelancers to dual-wield whereas mastering Thief lets them sprint and see hidden paths in addition to gaining a sizeable Speed bonus.
  • Monk is one of the best damage dealing classes early in the game, and once mastered, the base Job gains the useful Counter skill.
  • Blue Mages seem worthless at first glance, but learning the right skills makes them one of the strongest Jobs in the game. Some spells worth looking out for include Aqua Breath, Mighty Guard, Level 5 Death, Death Claw, and White Wind. A full list and their locations can be found on the official wiki, though a spoiler warning is obviously in order: http://finalfantasy.wikia.com/wiki/Blue_Magic_(Final_Fantasy_V)
  • Some especially good Job skills worth looking out for include Two-Handed (Knight lvl 3), Rapid Fire (Ranger lvl 4) and Dual-Wield (Ninja lvl 5) amongst others. Learning (Blue Mage lvl 2) is worth giving to as many people as possible whenever you're aiming to learn an enemy skill.
  • Especially later in the game when you have a lot of gil to spare, the level 2 Samurai skill Zeninage can deal massive fixed damage to all enemies in exchange for some money. It's particularly good in certain recurring boss fights which require killing multiple targets on the same turn.
  • Many bosses are vulnerable to a specific element, so try them all out to find their weaknesses. Some status effects can work on bosses too.
  • The statues you can fight in the basement of Castle Bal roughly halfway through the game are a good source of Ability Points, and they're vulnerable to both Gold Needles and the blue mage spell Level 5 Death. Don't bother trying to master all jobs or anything there though.