Final Fantasy V: Difference between revisions

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* Monk is one of the best damage dealing classes in the game, and once mastered, the base class gains the Counter skill TEMPORARY-DASH-CHARACTER which is damn useful.
* Monk is one of the best damage dealing classes in the game, and once mastered, the base class gains the Counter skill TEMPORARYDASHCHARACTER which is damn useful.


* Learn L5 Death in the Ancient Library. I think Page 128 uses it and to learn it the blue mage needs to get hit by it (and die) then get revived before the battle ends.
* Learn L5 Death in the Ancient Library. I think Page 128 uses it and to learn it the blue mage needs to get hit by it (and die) then get revived before the battle ends.
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* Monks ruin any encounter and they are cheap (equipment-wise) as hell.
* Monks ruin any encounter and they are cheap (equipment-wise) as hell.


* It's better to master jobs than to half-ass them.(Counterpoint: The only time mastering classes comes in handy is if you go No-class for important fights. In that case, you'll get the stat benefits from your best mastered class, and all the inherent abilities of mastered classe TEMPORARY-DASH-CHARACTER ince Ninjas automatically have Two-Weapon, a No-class character with Ninja mastered will also automatically have Two-Weapon. For your endgame, the objective best classes to have mastered are Monk (highest STR and STA modifier), Thief (highest speed modifier) and Summoner (highest magic modifier). Aside from those three, figure out which classes have inherent abilities you like and figure out what 2 (or 3, with Mimic) equippable abilities you'll want to use as No-class. Even if you're not trying to min-max, Monk is a good class to master for your fighters due to high HP and inherent Counter-attack, and the Archer's X-Attack is awesome as an equipped skill. Black Magic is also kinda weak in FF5, too. It gets a little overshadowed on damage by summoning spells, and its not nearly as versatile as summoning or time magic either.)
* It's better to master jobs than to half-ass them.(Counterpoint: The only time mastering classes comes in handy is if you go No-class for important fights. In that case, you'll get the stat benefits from your best mastered class, and all the inherent abilities of mastered classe TEMPORARYDASHCHARACTER ince Ninjas automatically have Two-Weapon, a No-class character with Ninja mastered will also automatically have Two-Weapon. For your endgame, the objective best classes to have mastered are Monk (highest STR and STA modifier), Thief (highest speed modifier) and Summoner (highest magic modifier). Aside from those three, figure out which classes have inherent abilities you like and figure out what 2 (or 3, with Mimic) equippable abilities you'll want to use as No-class. Even if you're not trying to min-max, Monk is a good class to master for your fighters due to high HP and inherent Counter-attack, and the Archer's X-Attack is awesome as an equipped skill. Black Magic is also kinda weak in FF5, too. It gets a little overshadowed on damage by summoning spells, and its not nearly as versatile as summoning or time magic either.)


* Most jobs are worth mastering. None are useless.
* Most jobs are worth mastering. None are useless.