Gods Eater Burst

Revision as of 16:54, 11 March 2018 by Ahobday (talk | contribs) (Text replacement - "^- " to ""* "")

"* "If you go to the monitors and check the database you can see lots of information. There is even a "salvageable material list" that tells you where you can get what from where. Really helpful if you need to get items found on the field.

- Also if you read the details of a mission they will usually tell you what kind of weapon to take (pierce, crush, sunder, blaze, spark, holy, or freeze). These help a lot in the beginning, but later you will need to go into the database to see what aragami are weak to what and use your judgement on what to take.

- If you go into your items (on the monitor) and go into exchange you will see that you can make better health vials and things like that, and this list will get bigger the more you collect stuff. You will also be able to exchange lesser parts of aragami for rarer items, just in case you don't feel like grinding.

- For multiplayer if you are farther into the story than a friend, you won't be able to do your missions, because you will only be able to choose from what your friend can play.

- If you do play with friend, always share your aragami bullets. Your friends will get super buffs (attack up, defense up, attack speed up), and they will have a super bullet that does a ton of damage. Aragami bullets stack up to three times per person.

- If you go into your room and use the monitor you get an option of either opening the standard screen or another screen that has videos/cutscenes and loads of other information and tips.

- Aragami have three break points, and they change with each subclass. Examples: Vajra's break points are on its tail, claws, head, but later versions will have the break points on its cape or shoulders. Also, certain areas of an aragami are weaker than other. The weakest parts of a Vajra is its tail, then its head, and finally its claws, and certain areas are weaker to one form of attack than the other (e.g., Sunder, crush, pierce).

- The bigger the shield the slower it is to guard with it. Typically you want to stick to the medium-sized shield, but if you are using a heavy blade you can use the heavy shield and not have to worry about how slow it is to guard thanks to the quick guard ability the heavy blade has.

- Also, always try to guard, always, always, ALWAYS. If you think an attack's going to hit you, don't try to dodge it, guard. You will take way less damage if you do.

Weapons

- Short blades are faster and have a 5 hit combo, but do less damage. Each weapon has a special skill and the short blade is step cancel (you can swing and immediately move away out of danger if you see it coming).

- Long blades are slower and have a 4 hit combo. My favorite thing about these blades is the infinite combo skill they carry; if you press right trigger and square (in blade mode) with the standard control scheme you will fire a bomb/radial/bullet from your gun, and if you do this after the third slash you can start an infinite combo. I say it's infinite but it's really not, because you can only use your long sword special skill if you have enough stamina.

- Heavy blades are super-slow and only have 2 hit combos. The great thing about heavy blades is that their special skill is the quick guard, which allows you to immediately deploy your shield after a swing. It's a great life-saver, especially because swinging a heavy blade slows you to a crawl. Also, the heavy blade's standard swing (square) can charge its attack.

Guns

- Rail guns are best if you use laser shots, which reduces the cost of OP per shot and boosts the damage. Any other shot you use with the rail gun will reduce damage.

- Assault guns are all-around okay, because while they don't have a specific bullet (they can be used with all bullets without a reduction in damage) they also don't lower the cost of OP for any bullet.

- The heavy gun's specialties are radial and bomb bullets, which give a reduction in OP cost and increase their damage (any other bullet will get a reduction in damage).

Combo skills

- When in burst mode you can do a double jump, and if you do it right you can get eight hits with a short sword, six with a long, and two with a heavy.

- You can do a quick devour move if, instead of doing the last combo chain, you press right trigger and triangle together.

- Also, you can combo into gun mode and fire off bullets if, just before you finish your combo chain, you press right trigger and X, and you will jump in the air and switch to gun mode.

Bullets

- There are four types of bullets: lasers, shots, radial, and bombs.

- Lasers are pierce shots and can hit multiple aragami. Shots are just shots, nothing special there, they do sunder damage. Bombs and radial bullets do crush damage and are strongest (they are typically AOE).

- Bullet crafting is pretty awesome, but some things to note. You can only have 8 mods per bullet and you can not exceed chip costs (make your bullet too complex) of 64. Always test your bullet before finishing it. There are also two type of shot: regular shots that do damage, and deco shots that are for decorations. Deco shots cost way less than regular shots, and are just used to make your bullet look pretty as it flies. If you have a standard shot and boom bullet it never hurts to add some deco shots and make it a sight to see.