Gothic: Difference between revisions

66 bytes added ,  4 January 2019
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* Note though that unlike melee attacks, '''arrows and spells will always kill NPCs permanently''' without requiring you to finish them off while they're down.
* Note though that unlike melee attacks, '''arrows and spells will always kill NPCs permanently''' without requiring you to finish them off while they're down.


* Join whichever Camp you feel like, but doing as many of their prerequisite quests as possible first is a valuable source of early experience.
* Doing as many of each Camp's prerequisite quests as possible before joining one is a valuable source of early experience.
 
* There's one major caveat to choosing a Camp: '''Members of the Sect Camp cannot learn 5th or 6th Circle spells''', so fully dedicated spellcasters should pick one of the other two.


* Exploration gets faster as the game progresses as you'll find speed boosting potions and gain the ability to teleport to key locations.
* Exploration gets faster as the game progresses as you'll find speed boosting potions and gain the ability to teleport to key locations.
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* Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration.
* Pickpocketing can be safely ignored. Lockpicking can be savescummed if you feel so inclined, but you'll still probably want to train it once to save you some frustration.


* Magic and two-handed weapons can't be trained until after you've joined a Camp. Also, you're not permanently locked out of any spells regardless of which wizards you train under.
* Magic and two-handed weapons can't be trained until after you've joined a Camp.


* Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions.
* Strength and Dexterity can only be trained up to 100, permanent increases past that requires stat-boosting potions.


[[Category:Games]]
[[Category:Games]]
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