Hitman: Absolution: Difference between revisions

m
Text replacement - "TEMPORARYDASHCHARACTER" to "-"
m (Text replacement - "- " to "* ")
m (Text replacement - "TEMPORARYDASHCHARACTER" to "-")
Line 28: Line 28:
* Knocking out a civilian is point neutral if you then hide their unconscious body.
* Knocking out a civilian is point neutral if you then hide their unconscious body.


* Unless you're going for a perfect no-kills, suit-only, unspotted run, there are a lot of things you can do without damaging your score too much, for example: Headshot + Body Hidden TEMPORARYDASHCHARACTER Non-Target Kill = 0 points.
* Unless you're going for a perfect no-kills, suit-only, unspotted run, there are a lot of things you can do without damaging your score too much, for example: Headshot + Body Hidden - Non-Target Kill = 0 points.


* As long as you don't activate any checkpoints you score will be back to zero when you restart. This lets you go on mad dash through a level to figure out where things are the first time.
* As long as you don't activate any checkpoints you score will be back to zero when you restart. This lets you go on mad dash through a level to figure out where things are the first time.
Line 35: Line 35:
== Completion ==
== Completion ==


* You may have noticed x out of x item/challenge indicators at the end of levels for finding all objects. Nope, these are bugged TEMPORARYDASHCHARACTER several levels have objects glitched into surfaces and completely unobtainable.
* You may have noticed x out of x item/challenge indicators at the end of levels for finding all objects. Nope, these are bugged - several levels have objects glitched into surfaces and completely unobtainable.


* Evidence usually spawns in a logical location ingame. Look for where security or guards would congregate, run security, or do planning.
* Evidence usually spawns in a logical location ingame. Look for where security or guards would congregate, run security, or do planning.