L.A. Noire: Difference between revisions

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- Do the street missions, it's a great way to level up early in the game.
- Do the street missions, it's a great way to level up early in the game.
- During interrogation, you can back out of a lie accusation as long as you don't choose evidence to present. This can be handy just to see which direction Cole will take on a topic, which isn't always intuitively obvious.
- Using an intuition point to eliminate an answer will also pare down the possible evidence you can present in the 'lie' option.
- Don't get too caught up in getting everything 'right' (i.e. blowing an interrogation and quitting before a save). You won't fail, and even if there was significant evidence to be had, the game will give it to you another way. Sometimes the interactions when you fail are just as interesting as when you succeed.
- If you don't like the driving, you can press triangle (or whatever the 360 equivalent is) and have your partner drive. You'll still get the dialogue, but you'll warp to the location afterwards.
- Keep your eye out for newspapers -- they can seem like just another collectible, but they are fairly crucial to the story. I'm a little surprised they put so much of the story into something you can potentially miss, actually.
- You'll know you've found all the clues in a scene if the music disappears (assuming you have that option on).
[[Category:Games]]
[[Category:Games]]

Revision as of 17:16, 8 June 2011

- Do the street missions, it's a great way to level up early in the game.

- During interrogation, you can back out of a lie accusation as long as you don't choose evidence to present. This can be handy just to see which direction Cole will take on a topic, which isn't always intuitively obvious.

- Using an intuition point to eliminate an answer will also pare down the possible evidence you can present in the 'lie' option.

- Don't get too caught up in getting everything 'right' (i.e. blowing an interrogation and quitting before a save). You won't fail, and even if there was significant evidence to be had, the game will give it to you another way. Sometimes the interactions when you fail are just as interesting as when you succeed.

- If you don't like the driving, you can press triangle (or whatever the 360 equivalent is) and have your partner drive. You'll still get the dialogue, but you'll warp to the location afterwards.

- Keep your eye out for newspapers -- they can seem like just another collectible, but they are fairly crucial to the story. I'm a little surprised they put so much of the story into something you can potentially miss, actually.

- You'll know you've found all the clues in a scene if the music disappears (assuming you have that option on).