Luminous Arc: Difference between revisions

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*  When in doubt, buff.
*  When in doubt, buff.


- Spread out. There are a lot of area attacks in the game, and you don't want to get nailed.
* Spread out. There are a lot of area attacks in the game, and you don't want to get nailed.


- Save at the beginning of a battle, or if you're doing well and haven't lost anyone yet. It's much easier than going through a bunch of cutscenes again, and the saves aren't self-deleting like quicksaves.
* Save at the beginning of a battle, or if you're doing well and haven't lost anyone yet. It's much easier than going through a bunch of cutscenes again, and the saves aren't self-deleting like quicksaves.


- As far in as I've played, weaknesses don't make a huge difference in the game, so don't let the convoluted element correspondence chart get you down.
* As far in as I've played, weaknesses don't make a huge difference in the game, so don't let the convoluted element correspondence chart get you down.


- Generally, you'll want to select characters for battle from physically weakest to strongest, as they usually form a back-to-front formation. (I say this because I'm pretty sure it's the opposite of what the game said.) There are exceptions to this, but you'll see when you get there.
* Generally, you'll want to select characters for battle from physically weakest to strongest, as they usually form a back-to-front formation. (I say this because I'm pretty sure it's the opposite of what the game said.) There are exceptions to this, but you'll see when you get there.


[[Category:Games]]
[[Category:Games]]

Revision as of 18:46, 11 March 2018

  • When in doubt, buff.
  • Spread out. There are a lot of area attacks in the game, and you don't want to get nailed.
  • Save at the beginning of a battle, or if you're doing well and haven't lost anyone yet. It's much easier than going through a bunch of cutscenes again, and the saves aren't self-deleting like quicksaves.
  • As far in as I've played, weaknesses don't make a huge difference in the game, so don't let the convoluted element correspondence chart get you down.
  • Generally, you'll want to select characters for battle from physically weakest to strongest, as they usually form a back-to-front formation. (I say this because I'm pretty sure it's the opposite of what the game said.) There are exceptions to this, but you'll see when you get there.