Middle-earth: Shadow of Mordor: Difference between revisions

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"* "Forge at the towers for fast travel.
* Forge at the towers for fast travel.


- Normal orcs can still be interrogated -- they will only reveal unidentified commanders, though.
- Normal orcs can still be interrogated -- they will only reveal unidentified commanders, though.

Revision as of 16:57, 11 March 2018

  • Forge at the towers for fast travel.

- Normal orcs can still be interrogated -- they will only reveal unidentified commanders, though.

- Each area tells you which plants grow for your gathering side quest.

- Get used to the parry system (it's Batman), and the dodge system. Harder enemies cannot be parried so you'll get the dodge prompt for those.

- Grab the talent that lets you explode campsites, it'll rack up easy kill and you can lure enemies/commanders to them. You cannot damage yourself in them.

- You can toggle Detective Mode while aiming with your bow.

- There's a Kill 100 Orcs in a coliseum side quest, you may want to hold off on this until you get some runes that siphon/restore life when conditions are met.

- When commanders are fleeing or when they are weakened (their outline will turn green) you can grab them.

- If you see places with 3 Elf-Arrows next to each other, this typically means to use your bow.

- Some world locations require you to squeeze between objects in order to get to objectives.

- Don't be afraid to die. This will create a Nemesis for you.

- The skill that lets you shoot an orc in the leg to immobilise them doesnt sound that useful in combat, but its super useful to pin down a fleeing enemy warchief so you can catch and kill/brand them. Sometimes trying to run them down on foot can be annoying.