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* Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge. | * Acquire Nord infantry in as large amounts as you can get them. Their final evolution, the Huscarl, is probably pound-for-pound the best unit in the game. They make sieges (both defending and attacking) so laughably easy that I've had to restrict my usage of them just to inject a bit of challenge. | ||
As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits. | * As for bandits, just keep clear of the northern coastline until you're confident you've got a reasonable force. Sea Raiders are your worst enemy on in game; stick to fighting nice nice soft forest bandits. | ||
== Kingdoms == | == Kingdoms == | ||
The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest: | * The various kingdoms each have their own playstyle and I highly recommend you join the kingdom that suits what you want to do. In order loosely from strongest to weakest: | ||
** Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner | |||
Khergits: Horse archers and lancers with no regular foot units, the easiest faction for a beginner | ** Swadians: All-arounders with a focus on lancers, also very powerful | ||
** Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great | |||
Swadians: All-arounders with a focus on lancers, also very powerful | ** Sarranid: General all-arounders with no real focus | ||
** Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears. | |||
Vaegirs: Archers primarily and cavalry secondarily, their infantry are not so great | ** Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies. | ||
Sarranid: General all-arounders with no real focus | |||
Rhodoks: Spearmen primarily and crossbows secondarily with no cavalry at all. Presumably strong against horses but the AI aren't that great with spears. | |||
Nords: Infantry only with axes and bows, often gets massacred by horse-heavy armies. | |||
[[Category:Games]] | [[Category:Games]] |