Neverwinter Nights: Difference between revisions

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* If the original campaign starts feeling dry, the expansions Shadows of Undrentide and Hordes of the Underdark make up their own two-part story meant to be started with a fresh level 1 character. This expansion campaign, especially Hordes of the Underdark, is universally considered more interesting than the main one.
* If the original campaign starts feeling dry, the expansions Shadows of Undrentide and Hordes of the Underdark make up their own two-part story meant to be started with a fresh level 1 character. This expansion campaign, especially Hordes of the Underdark, is universally considered more interesting than the main one.


* Make sure to recruit one of the available henchmen when playing the main campaign, preferably one that complements your own character's class. The thief (Tomi Undergallows), cleric (Linu La'Neral) and barbarian (Daelan Red Tiger) are particularly useful depending on what you need. Their AI isn't the best, so set commands such as "attack" and "follow" to your hotbars to have an easier time getting them to do what you want.
* Make sure to recruit one of the available henchmen when playing the main campaign, preferably one that complements your own character's class. The Thief (Tomi Undergallows), Cleric (Linu La'Neral) and Barbarian (Daelan Red Tiger) are particularly useful depending on what you need. Their AI isn't the best, so set commands such as "attack" and "follow" to your hotbars to have an easier time getting them to do what you want.


* Straightforward melee classes such as Barbarians and Paladins are probably the easiest to start with for a beginner. Clerics are also a very strong and safe class if you want more variety without the early game fragility of classes like Wizards or Rogues.
* Straightforward melee classes such as Barbarians and Paladins are probably the easiest to start with for a beginner. Clerics are also a very strong and safe class if you want more variety without the early game fragility of classes like Wizards or Rogues.
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* If you plan to multiclass, it can be worth banking some Skill Points as you level up in order to avoid cross-class penalties. For example Fighter/Rogues can spend saved up skill points on Tumble once they take a Rogue level in order to get the AC bonuses from the skill faster.
* If you plan to multiclass, it can be worth banking some Skill Points as you level up in order to avoid cross-class penalties. For example Fighter/Rogues can spend saved up skill points on Tumble once they take a Rogue level in order to get the AC bonuses from the skill faster.


* If you're really struggling, pop open the Aurora editor that comes with the game and make yourself a little one room level with a chest, and fill that with whatever crazy stuff you desire. Just remember to save your character after loading him up with gear.
* If you're really struggling, pop open the Aurora editor that comes with the game, make yourself a little one-room level with a chest, and fill that with whatever crazy stuff you desire. Just remember to save your character after loading him up with gear.


[[Category:Games]]
[[Category:Games]]
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