Quake Wars: Enemy Territory: Difference between revisions

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"* " If you like playing engineer and your team needs an artillery interceptor, stop mourning your damage and kill count and just build one. You'll most likely end up drowning in engineer experience from all the artillery strikes it shoots down.
* If you like playing engineer and your team needs an artillery interceptor, stop mourning your damage and kill count and just build one. You'll most likely end up drowning in engineer experience from all the artillery strikes it shoots down.


- If only to piss off some of those asshole pilots, learn to deadfire rockets at vehicles. No lock-on means no warning. They hate this like nothing else.
- If only to piss off some of those asshole pilots, learn to deadfire rockets at vehicles. No lock-on means no warning. They hate this like nothing else.
[[Category:Games]]
[[Category:Games]]

Revision as of 16:57, 11 March 2018

  • If you like playing engineer and your team needs an artillery interceptor, stop mourning your damage and kill count and just build one. You'll most likely end up drowning in engineer experience from all the artillery strikes it shoots down.

- If only to piss off some of those asshole pilots, learn to deadfire rockets at vehicles. No lock-on means no warning. They hate this like nothing else.