Salt and Sanctuary: Difference between revisions

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* You can roll through enemies during your invincibility frames if you're right up against them.
* You can roll through enemies during your invincibility frames if you're right up against them. Overall rolling is less effective than in the Souls games however, so even agile characters should consider investing in a decent shield.


* Most of the weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed.
* Most new weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed.


* Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes.
* Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes.

Revision as of 10:16, 15 March 2017

  • You can roll through enemies during your invincibility frames if you're right up against them. Overall rolling is less effective than in the Souls games however, so even agile characters should consider investing in a decent shield.
  • Most new weapons come from transmutation at an Alchemist, not finding them in the world. Your available transmutations depend on your Devotion to your Creed.
  • Light attack + Heavy attack will do a launcher move, assuming you're not burdened by too much armor. Dagger users in particular benefit a lot from this move as it deals Strike damage, punching through armored enemies much faster than normal slashes.
  • Some weapons have alternate combos if you hold up and press the light attack button. Spears will do a spinning attack, for example.
  • Use your Sanctuary figurines liberally as you can't really place them incorrectly.
  • All Guides sell Calling Horns which allow you to teleport back to any Sanctuary with a Guide. They're cheap and very convenient, so make sure to stock up on them.
  • Roll animation breakpoints are DS1 style: every 25% equipment load. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
  • Keep an eye out for inaccessible areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.
  • Using the 'Flint & Steel' sword should probably be avoided as it has some severe bugs associated with it.