Salt and Sanctuary

From Before I Play
Revision as of 16:45, 15 October 2016 by Ahobday (talk | contribs)
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  • You can roll through enemies during your invincibility frames. That means if you're fatrolling or the enemy is huge you need to be right up against them before rolling.
  • Most of the weapons come from transmutation at the alchemist, not finding them in the world.
  • Square followed by triangle will do a launcher move.
  • Some weapons have alternate combos if you hold up on the left stick while pressing square. Spears will do a spinning attack, for example.
  • The weapon Flint & Steel is bugged and will crash the game if you try to change rings with it equipped or if you try to use the stomp finisher on a prone enemy.
  • Use your figurines liberally. You can't really place them incorrectly.
  • In particular, get a guide down ASAP. Once you have at least one guide down, buy a grip of the horns he sells. With that you can teleport to the guide then from him to any Sanctuary you've unlocked, and the horns are cheap.
  • Shield tanking is an effective strategy. Every enemy can turn on a dime mid-combo, so rolling behind them isn't really a viable tactic.
  • Approach it like you would Dark Souls.
  • Roll animation breakpoints are DS1 style: every 25%. Medium roll isn't bad, on account of shields being generally more useful, but fat rolling makes it very hard to move through enemies.
  • Items later in the game will make it easier to spam magic, of that's your jam. Early on you'll need to be more conservative.
  • Keep an eye out for areas you obviously need a movement upgrade for and remember them. There's good loot hidden behind backtracking.