Sekiro: Shadows Die Twice: Difference between revisions

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* Hold off on the Bell Area if it's proving too difficult.
==General Advice==


* Shield guys are much easier to defeat with a specific tool: The Axe
* Some controller users prefer moving the "Use Item" to the face buttons and "Switch Prosthetic Tool" to the d-pad to make item use in combat easier.


* Backstab everything you see. Except maybe fish. Maybe?
* If you're saving up money and don't want to lose it to repeated deaths, you can "bank" your coins by buying bags of sen from merchants at a very slight loss. The first merchant is semi-hidden and can be found in the Ashina Outskirts, before the castle area.


* Don't try to cheese enemies that survive backstabs, they will heal up as you try to hide again.
* Do not forget to equip Prosthetic Upgrades (these are their own item) and Combat Arts when you unlock them.


* Fight your zombie friend to learn what each symbol/kanji corresponds to (parry, jump, dodge) or just dodge backwards and scream when you see them.
* While you don't start with any, you will unlock several skill trees with progress and by exploring. ''Mikiri Counter'' can be considered an essential skill, and some other universally useful stuff regardless of playstyle include ''Breath of Life: Light'', ''Suppress Presence'' and ''Ascending/Descending Carp''. Combat Arts depend on your preference, though ''Double Ichimonji'' and ''Praying Strikes - Exorcism'' are a couple of popular ones.


* Play with your items and tools, the game showers you with ammo.
* You can sprint as long as you like by holding down dodge. While obviously useful for getting around quick, it can also make avoiding certain attacks easier.
 
* Treasure carp scales can be exchanged for valuable items. Even if a carp flees and disappears before you manage to kill it, it'll simply respawn after a short while. Some carps are unreachable until later in the game so don't bother trying to get all of them right away.
 
==Combat==
 
* Almost everything in the game can be Deflected (parried). It's better to time your Deflects a bit too early rather than a bit too late as the window is relatively lenient and being too quick means you'll still at least block any normal attacks.
 
* The mikiri counter can be used on any big thrust attack, not just ones involving weapons. About to eat a spinning side kick to the chest? Mikiri his leg.
 
* Keep on the offensive! Sekiro is a game about keeping up a relentless attack and deflecting enemy hits inbetween your own strikes without letting your foes regain their Posture. Playing overly defensively will generally only make things more difficult and make fights take much longer than they have to.
 
* There are no negative repercussions to repeated self-reviving, so make full use of it.
 
* Hanbei the Undying provides you with some combat tutorials, with more opening up when new mechanics come up. These are all worth doing at least once.
 
* You recover Posture faster while blocking, and both you and enemies recover Posture slower while at low health. Shurikens are one good way to keep enemies from regenerating Posture from a distance.
 
* You can hold down the attack button for a charged-up stab.
 
* Experiment with your Shinobi Tools, many difficult fights can be made easier by using the right tool at the right time. You can use them pretty freely, though note that the cost of buying Spirit Emblems does go up as you progress.
 
* Use your candy items if you're struggling as the buffs they provide are quite potent. The Temple Arts latent skill ''Devotion'' increases their duration by 50% which can be a worthy investment.
 
* Though limited in availability until late in the game, the apparition-slaying Divine Confetti item also increases damage dealt against '''all''' enemies. All apparitions in the game are (usually optional) bosses, so if you encounter one you can't seem to scratch at all, Confetti might do the trick.
 
==Exploration & Stealth==
 
* An NPC in the first "real" area (Ashina Outskirts) gives you a bell which lets you access a different area separate from the main path. While you can come back and finish this side area whenever you like, it's worth at least visiting as soon as you can for a couple of useful Shinobi Tools.
 
* Look for opportunities to shave a Deathblow pip off of stronger enemies in the world by opening the fight with a stealth attack. Note that this only works for the first pip as they heal back if you try to disengage.
 
* You can assassinate enemies while hanging from a ledge or from behind a corner if they're close enough. Ceramic shards which are thrown directly at enemies to bring them to your location are useful for this task.
 
* When double jumping, wait until you're near the highest point of your first jump for maximum height. With ledges, you can hold the grab button to automatically grab a ledge.
 
* Hidden doors do exist in the game, opened by pushing up against them. Ones that aren't obvious are extremely rare so don't bother hugging every random wall, but keep an eye out for particularly conspicuous spots.
 
* Look up and down. There is a lot of verticality in this game with loot that is easy to miss.
 
* There's not a lot of gated content. If you feel that a boss might be too hard, continue to explore elsewhere to collect more Gourd Seeds or Prayer Beads.
 
* Moving to the edge of a wall while wall-hugging will peek around the corner. You can throw ceramic shards from this position without getting spotted by enemies facing you and it'll (usually) put them in the perfect position for an easy deathblow.
 
* Most roof edges and straight ledges can be ledge grabbed even if they lack the obvious giant yellow line from the tutorial. That generally only gets used to mark rock walls or is very subtle on some ledges. Notably, the short walls in the estate side area can be ledge grabbed and climbed even though they have the short roofs that most games would use to mark them as non-grabbable wall edges.
 
* Yellow alert enemies can still be stealth deathblowed, only red alert enemies can't. The difference is whether the enemy, individually, has seen you and also knows your location. The former means that even if two enemies are facing each other talking, the one facing you may go into red alert from seeing you, but you can still kill his buddy if you get there before he turns around. The latter means that even if you're being chased by an enemy (or group of them), you're only ever really a few blind corners and a ledge climb away from getting the drop on them again. There isn't always a need to hide in the corner until they forget you exist every time you get spotted.
 
* Letting enemies see you at a distance just up until yellow alert will cause them to come over to investigate without sending out an alarm. It can be used to pull enemies out of annoying positions or isolate them from any backup they may have.
 
==NPCs & Quests==
 
* Dragonrot won't kill NPCs, only make their quests and dialogue unavailable as long as it persists, and after a while you'll unlock a way to cure it by consuming one Dragon's Blood Droplet at a Sculptor's Idol. There are about a dozen Droplets in the game but one will cure '''every''' sick NPC, so you can be relatively liberal with their use.
 
* You can eavesdrop on certain friendly NPCs by hiding behind a wall near them.
 
* An NPC that asks if you have mastered any "secret techniques" refers to the skills located at the very end of a skill tree.
 
* At a certain point you can hand over a white pinwheel or a red & white pinwheel to an NPC. White gives you an extra plot item (though not a critical one) while Red & White leads to a shop upgrade with more crafting supplies.
 
* Restoring the mask with the pieces you find/buy allows you to spend five skill points on one strength upgrade. Mostly useful for NG+.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:55, 27 September 2023

General Advice

  • Some controller users prefer moving the "Use Item" to the face buttons and "Switch Prosthetic Tool" to the d-pad to make item use in combat easier.
  • If you're saving up money and don't want to lose it to repeated deaths, you can "bank" your coins by buying bags of sen from merchants at a very slight loss. The first merchant is semi-hidden and can be found in the Ashina Outskirts, before the castle area.
  • Do not forget to equip Prosthetic Upgrades (these are their own item) and Combat Arts when you unlock them.
  • While you don't start with any, you will unlock several skill trees with progress and by exploring. Mikiri Counter can be considered an essential skill, and some other universally useful stuff regardless of playstyle include Breath of Life: Light, Suppress Presence and Ascending/Descending Carp. Combat Arts depend on your preference, though Double Ichimonji and Praying Strikes - Exorcism are a couple of popular ones.
  • You can sprint as long as you like by holding down dodge. While obviously useful for getting around quick, it can also make avoiding certain attacks easier.
  • Treasure carp scales can be exchanged for valuable items. Even if a carp flees and disappears before you manage to kill it, it'll simply respawn after a short while. Some carps are unreachable until later in the game so don't bother trying to get all of them right away.

Combat

  • Almost everything in the game can be Deflected (parried). It's better to time your Deflects a bit too early rather than a bit too late as the window is relatively lenient and being too quick means you'll still at least block any normal attacks.
  • The mikiri counter can be used on any big thrust attack, not just ones involving weapons. About to eat a spinning side kick to the chest? Mikiri his leg.
  • Keep on the offensive! Sekiro is a game about keeping up a relentless attack and deflecting enemy hits inbetween your own strikes without letting your foes regain their Posture. Playing overly defensively will generally only make things more difficult and make fights take much longer than they have to.
  • There are no negative repercussions to repeated self-reviving, so make full use of it.
  • Hanbei the Undying provides you with some combat tutorials, with more opening up when new mechanics come up. These are all worth doing at least once.
  • You recover Posture faster while blocking, and both you and enemies recover Posture slower while at low health. Shurikens are one good way to keep enemies from regenerating Posture from a distance.
  • You can hold down the attack button for a charged-up stab.
  • Experiment with your Shinobi Tools, many difficult fights can be made easier by using the right tool at the right time. You can use them pretty freely, though note that the cost of buying Spirit Emblems does go up as you progress.
  • Use your candy items if you're struggling as the buffs they provide are quite potent. The Temple Arts latent skill Devotion increases their duration by 50% which can be a worthy investment.
  • Though limited in availability until late in the game, the apparition-slaying Divine Confetti item also increases damage dealt against all enemies. All apparitions in the game are (usually optional) bosses, so if you encounter one you can't seem to scratch at all, Confetti might do the trick.

Exploration & Stealth

  • An NPC in the first "real" area (Ashina Outskirts) gives you a bell which lets you access a different area separate from the main path. While you can come back and finish this side area whenever you like, it's worth at least visiting as soon as you can for a couple of useful Shinobi Tools.
  • Look for opportunities to shave a Deathblow pip off of stronger enemies in the world by opening the fight with a stealth attack. Note that this only works for the first pip as they heal back if you try to disengage.
  • You can assassinate enemies while hanging from a ledge or from behind a corner if they're close enough. Ceramic shards which are thrown directly at enemies to bring them to your location are useful for this task.
  • When double jumping, wait until you're near the highest point of your first jump for maximum height. With ledges, you can hold the grab button to automatically grab a ledge.
  • Hidden doors do exist in the game, opened by pushing up against them. Ones that aren't obvious are extremely rare so don't bother hugging every random wall, but keep an eye out for particularly conspicuous spots.
  • Look up and down. There is a lot of verticality in this game with loot that is easy to miss.
  • There's not a lot of gated content. If you feel that a boss might be too hard, continue to explore elsewhere to collect more Gourd Seeds or Prayer Beads.
  • Moving to the edge of a wall while wall-hugging will peek around the corner. You can throw ceramic shards from this position without getting spotted by enemies facing you and it'll (usually) put them in the perfect position for an easy deathblow.
  • Most roof edges and straight ledges can be ledge grabbed even if they lack the obvious giant yellow line from the tutorial. That generally only gets used to mark rock walls or is very subtle on some ledges. Notably, the short walls in the estate side area can be ledge grabbed and climbed even though they have the short roofs that most games would use to mark them as non-grabbable wall edges.
  • Yellow alert enemies can still be stealth deathblowed, only red alert enemies can't. The difference is whether the enemy, individually, has seen you and also knows your location. The former means that even if two enemies are facing each other talking, the one facing you may go into red alert from seeing you, but you can still kill his buddy if you get there before he turns around. The latter means that even if you're being chased by an enemy (or group of them), you're only ever really a few blind corners and a ledge climb away from getting the drop on them again. There isn't always a need to hide in the corner until they forget you exist every time you get spotted.
  • Letting enemies see you at a distance just up until yellow alert will cause them to come over to investigate without sending out an alarm. It can be used to pull enemies out of annoying positions or isolate them from any backup they may have.

NPCs & Quests

  • Dragonrot won't kill NPCs, only make their quests and dialogue unavailable as long as it persists, and after a while you'll unlock a way to cure it by consuming one Dragon's Blood Droplet at a Sculptor's Idol. There are about a dozen Droplets in the game but one will cure every sick NPC, so you can be relatively liberal with their use.
  • You can eavesdrop on certain friendly NPCs by hiding behind a wall near them.
  • An NPC that asks if you have mastered any "secret techniques" refers to the skills located at the very end of a skill tree.
  • At a certain point you can hand over a white pinwheel or a red & white pinwheel to an NPC. White gives you an extra plot item (though not a critical one) while Red & White leads to a shop upgrade with more crafting supplies.
  • Restoring the mask with the pieces you find/buy allows you to spend five skill points on one strength upgrade. Mostly useful for NG+.