Soul Nomad and the World Eaters

From Before I Play
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- First of all, there's fairly comprehensive help given in the game itself.

- Don't inspect immediately after you earn the ability to. Wait a little. This is especially true if you wish to actually upgrade the room by killing the boss. Sentries and Tyrants are far more powerful than their minions.

- Equipped Decor is not used up in Inspection fights.

- The main character ALWAYS counts as Male for the purposes of decor and attack/defence matchups.

- Always carry a cleric in the back row. ALWAYS. It's practically mandatory. Clerics make a bad group good, and a good force practically unstoppable.

- Your shops restock after every battle(inspection or plot), or if you defeat the guys running the place(Use a Fight Edict).

- The various Fight Edicts give a boost to your stats when used. They can be used in-battle, too. Sometimes it can make all the difference...

- Hold Hands doesn't care who you use it on. Drag an enemy towards a more capable ally, away from someone in need, move an ally into position...

- Be sure to stick around for New Game +, in which you're given a new choice, which sets you on the Demon Path. It's a what if... story that is incredibly ridiculous and worth seeing. Scratch that, the entire game is incredibly ridiculous and worth seeing.

- Don't worry about using decorations they're plentiful and cheap. However making good use of them requires some effort to scout out every map before hand. Except for maybe the last few maps in the Demon Path.

- Try to keep at least one unit lead by each class(ranged/magic/melee) of character. And pay attention to the match ups. Your hero's will always get stomped by gypsies.

- Every room needs a healer, in the back row. Speaking of which pay attention to the attacks each person gets. Hitting more people usually results in weaker attacks. But the batle AI is stupid and attacks inefficiently, so better coverage usually works out to your advantage.

- Always use a tactical move if you can't attack. Start with the one that increases ACT (which influences movement range and turn frequency). ACT can be permanently raised by doing room inspections. Range is also worth increasing.

- Don't be afraid change rooms, you can usually get a better one.