Divinity: Original Sin II: Difference between revisions

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== Some Good Talents ==
== Some Good Talents ==
* '''Duck Duck Goose''' prevents enemies from performing Attacks of Opportunity on you. Since most enemies can do that, this is very helpful for certain builds TEMPORARY-DASH-CHARACTER particularly Rogues and Shadowblades.
* '''Duck Duck Goose''' prevents enemies from performing Attacks of Opportunity on you. Since most enemies can do that, this is very helpful for certain builds TEMPORARYDASHCHARACTER particularly Rogues and Shadowblades.
* '''Elemental Affinity''' lowers the AP cost of skills by 1 when standing in the appropriate element (to a minimum of 1 AP). You only get a fixed 4 AP per turn, so this is immensely helpful, such as to let you cast two 3 AP spells in one turn. Additionally, Magic Armor protects you from the damaging effects and statuses of surfaces.
* '''Elemental Affinity''' lowers the AP cost of skills by 1 when standing in the appropriate element (to a minimum of 1 AP). You only get a fixed 4 AP per turn, so this is immensely helpful, such as to let you cast two 3 AP spells in one turn. Additionally, Magic Armor protects you from the damaging effects and statuses of surfaces.
* '''Executioner''' can only go off once per turn, and it requires your character to land the killing blow, but 2 extra AP, even intermittently. The only downside is that it is mutually exclusive with '''The Pawn''', which is possibly even better than Executioner.
* '''Executioner''' can only go off once per turn, and it requires your character to land the killing blow, but 2 extra AP, even intermittently. The only downside is that it is mutually exclusive with '''The Pawn''', which is possibly even better than Executioner.
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== Talents to Avoid ==
== Talents to Avoid ==
* '''All Skilled Up''' and '''Bigger and Better''' trade a Talent point you get once every 4 or so levels in exchange for TEMPORARY-DASH-CHARACTER in the case of "All Skilled Up TEMPORARY-DASH-CHARACTER an Combat Ability point you get once every level and a Civil Ability point you also get about once every four levels. In the case of Bigger and Better, it's trading a Talent point for one level's worth of Attribute points, which is a very poor trade. These are only much use in Act 1 before you can respec.
* '''All Skilled Up''' and '''Bigger and Better''' trade a Talent point you get once every 4 or so levels in exchange for TEMPORARYDASHCHARACTER in the case of "All Skilled Up TEMPORARYDASHCHARACTER an Combat Ability point you get once every level and a Civil Ability point you also get about once every four levels. In the case of Bigger and Better, it's trading a Talent point for one level's worth of Attribute points, which is a very poor trade. These are only much use in Act 1 before you can respec.
* '''Ambidextrous''' is not that great since the scrolls you'd be using most often cost 1 AP already.
* '''Ambidextrous''' is not that great since the scrolls you'd be using most often cost 1 AP already.
* '''Demon''' and '''Ice King''' effectively are their own counters TEMPORARY-DASH-CHARACTER the resistance you get from one element is cancelled out by the other, so you're only really left with the +10% to Maximum resistance, which you will NEVER come close to hitting without a lot of luck with the randomly generated gear.  
* '''Demon''' and '''Ice King''' effectively are their own counters TEMPORARYDASHCHARACTER the resistance you get from one element is cancelled out by the other, so you're only really left with the +10% to Maximum resistance, which you will NEVER come close to hitting without a lot of luck with the randomly generated gear.  
* '''Comeback Kid''' is a death resistance talent which heals you back up to 20% HP instead of dying. It doesn't trigger other "on death" Talents such as '''Morning Person''' or '''Unstable''', and 20% health leaves you in range to be one-shot killed by most things anyway.  
* '''Comeback Kid''' is a death resistance talent which heals you back up to 20% HP instead of dying. It doesn't trigger other "on death" Talents such as '''Morning Person''' or '''Unstable''', and 20% health leaves you in range to be one-shot killed by most things anyway.  
* '''Glass Cannon''' is a dangerously attractive Talent, but it's more a liability than anything else. The AI knows you will have Glass Cannon, and it is very aggressive at targeting you with hard crowd-control (CC) skills which can render you unable to act. However, this can be exploited to your benefit if you build the Glass Cannon with high HP and armor (and maybe the Walk It Off Talent as well) to create a tank to attract most of the enemy hits.
* '''Glass Cannon''' is a dangerously attractive Talent, but it's more a liability than anything else. The AI knows you will have Glass Cannon, and it is very aggressive at targeting you with hard crowd-control (CC) skills which can render you unable to act. However, this can be exploited to your benefit if you build the Glass Cannon with high HP and armor (and maybe the Walk It Off Talent as well) to create a tank to attract most of the enemy hits.
* '''Guerrilla''' is aggressively bad. Sneaking inside combat costs a staggering 4 AP TEMPORARY-DASH-CHARACTER one entire turn's worth, and a regular attack costs 2 AP, so you're paying a total of 6 AP to do the damage of less than 3 AP's worth of normal attacks. It only adds damage for one Huntsman skill (Assassinate) and one Scoundrel Skill (Mortal Blow), and otherwise is only useful for sneaking up from outside of combat and unleashing your first blow.
* '''Guerrilla''' is aggressively bad. Sneaking inside combat costs a staggering 4 AP TEMPORARYDASHCHARACTER one entire turn's worth, and a regular attack costs 2 AP, so you're paying a total of 6 AP to do the damage of less than 3 AP's worth of normal attacks. It only adds damage for one Huntsman skill (Assassinate) and one Scoundrel Skill (Mortal Blow), and otherwise is only useful for sneaking up from outside of combat and unleashing your first blow.
* '''Leech''' heals you a little TEMPORARY-DASH-CHARACTER about 5% of your maximum health TEMPORARY-DASH-CHARACTER when you contact blood, consuming the puddle. The size of the puddle doesn't matter, it heals the same amount regardless. If you need to spend 1 AP to reach a blood puddle, you would be better off spending that amount of AP to use a potion to get healed for a lot more. If you have Warfare 2 or higher, Picture of Health is better for survival than this.  
* '''Leech''' heals you a little TEMPORARYDASHCHARACTER about 5% of your maximum health TEMPORARYDASHCHARACTER when you contact blood, consuming the puddle. The size of the puddle doesn't matter, it heals the same amount regardless. If you need to spend 1 AP to reach a blood puddle, you would be better off spending that amount of AP to use a potion to get healed for a lot more. If you have Warfare 2 or higher, Picture of Health is better for survival than this.  
* '''Slingshot''' extends the range of your grenade throws by 5 meters, but the range is pretty much fine as it is, and grenades aren't that useful anyway.
* '''Slingshot''' extends the range of your grenade throws by 5 meters, but the range is pretty much fine as it is, and grenades aren't that useful anyway.
* '''Torturer''' only applies to damage-over-time status effects, nothing else. So only Bleeding, Poisoned, Burning, Necrofire, and Ruptured Tendons. This is especially questionable since if you are able to get one of these to land, it's a sign that you can probably finish the enemy off before the extra turns come into play anyway. Ruptured Tendons does ignore armor and can't be dispelled, though, so it does synergize well with other damage skills which ignore armor. Torturer does combine well with Burning and the ''Spontaneous Combustion'' Skill, but a Talent which only works with one or two skills is of poor utility.
* '''Torturer''' only applies to damage-over-time status effects, nothing else. So only Bleeding, Poisoned, Burning, Necrofire, and Ruptured Tendons. This is especially questionable since if you are able to get one of these to land, it's a sign that you can probably finish the enemy off before the extra turns come into play anyway. Ruptured Tendons does ignore armor and can't be dispelled, though, so it does synergize well with other damage skills which ignore armor. Torturer does combine well with Burning and the ''Spontaneous Combustion'' Skill, but a Talent which only works with one or two skills is of poor utility.

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