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Show new changes starting from 03:41, 18 October 2018
   
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15 October 2018

N    16:19  Onimusha: Warlords‎ (diff | hist) . . (+2,207). . Ahobday (Talk | contribs) (Created page with "* The only things that matter for getting an S rank at the end of the game are the amount of demons you killed, number of souls collected, and time spent. In order, that's at...")
     16:18  Graveyard Keeper‎‎ (2 changes | history) . . (+4,312). . [Ahobday‎ (2×)]
     16:18 (cur | prev) . . (+2,027). . Ahobday (Talk | contribs)
     16:17 (cur | prev) . . (+2,285). . Ahobday (Talk | contribs)

12 October 2018

N    16:03  Assassin's Creed Odyssey‎ (diff | hist) . . (+4,719). . Ahobday (Talk | contribs) (Created page with "* Skills are now mostly active, requiring you to spend a level of "adrenaline" to do them. A few are passive, others are still active but trade off requiring adrenaline for a...")