Star Wars Knights of the Old Republic II: The Sith Lords: Difference between revisions

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- The first companion you get is a rogue guy, even if you don't take him with you on missions do not neglect his equipment. At one point you'll have to go off on your own without party members, and he'll end up in a fight, if he isn't well set up you might end up stuck and unable to continue.
* The first companion you get is a rogue guy, even if you don't take him with you on missions do not neglect his equipment. At one point you'll have to go off on your own without party members, and he'll end up in a fight, if he isn't well set up you might end up stuck and unable to continue.


- If you go full light side or full dark side, you'll get a stat bonus, you get nothing for staying grey
* If you go full light side or full dark side, you'll get a stat bonus, you get nothing for staying grey


- Prestige classes are unlocked halfway through the game based on your alignment, staying grey means you won't unlock them
* Prestige classes are unlocked halfway through the game based on your alignment, staying grey means you won't unlock them


- You can break down equipment and stuff for parts to craft things, but at the game's start it's not worth it. Save junk for when you have a character with high repair in order to maximize what you get.
* You can break down equipment and stuff for parts to craft things, but at the game's start it's not worth it. Save junk for when you have a character with high repair in order to maximize what you get.


- When you get to choose between the planets to go to, don't do Nar Shadaa first, it's probably the hardest.
* When you get to choose between the planets to go to, don't do Nar Shadaa first, it's probably the hardest.


- Raising influence with your companions is very useful in this game, you can turn a bunch of them into Jedi if they like you enough.
* Raising influence with your companions is very useful in this game, you can turn a bunch of them into Jedi if they like you enough.


- Some party members you can gain influence by talking on your ship, but there's a couple (an engineer and a robotic ball), that really only get conversations while out there solving quests. If you want their backstory, you need to have them with you.
* Some party members you can gain influence by talking on your ship, but there's a couple (an engineer and a robotic ball), that really only get conversations while out there solving quests. If you want their backstory, you need to have them with you.


[[Category:Games]]
[[Category:Games]]

Revision as of 16:10, 11 March 2018

  • The first companion you get is a rogue guy, even if you don't take him with you on missions do not neglect his equipment. At one point you'll have to go off on your own without party members, and he'll end up in a fight, if he isn't well set up you might end up stuck and unable to continue.
  • If you go full light side or full dark side, you'll get a stat bonus, you get nothing for staying grey
  • Prestige classes are unlocked halfway through the game based on your alignment, staying grey means you won't unlock them
  • You can break down equipment and stuff for parts to craft things, but at the game's start it's not worth it. Save junk for when you have a character with high repair in order to maximize what you get.
  • When you get to choose between the planets to go to, don't do Nar Shadaa first, it's probably the hardest.
  • Raising influence with your companions is very useful in this game, you can turn a bunch of them into Jedi if they like you enough.
  • Some party members you can gain influence by talking on your ship, but there's a couple (an engineer and a robotic ball), that really only get conversations while out there solving quests. If you want their backstory, you need to have them with you.