Stardrive 2: Difference between revisions

From Before I Play
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* Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging. However that also means they suck down that power cost constantly during that beam time so you can't easily carry a lot of them. There's a couple of upgrade techs that specify 'Particle Beam'. They only affect these so only get them if you want to use them. As far as I can tell their only advantage is that they can hit even after missing initially. The damage falloff is HARSH.
* Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging. However that also means they suck down that power cost constantly during that beam time so you can't easily carry a lot of them. There's a couple of upgrade techs that specify 'Particle Beam'. They only affect these so only get them if you want to use them. As far as I can tell their only advantage is that they can hit even after missing initially. The damage falloff is HARSH.


- Make sure you have enough energy capacitance for all of the energy weapons to fire. Your designs might be power-positive, but if the weapon needs 500 to shoot and you don't have 500 capacity, it'll never fire.
* Make sure you have enough energy capacitance for all of the energy weapons to fire. Your designs might be power-positive, but if the weapon needs 500 to shoot and you don't have 500 capacity, it'll never fire.


- To move population around you drag them around the empire management screen.
* To move population around you drag them around the empire management screen.


- If you get a quest from a hero make sure you do it fairly soon. If another hero gives you a quest it apparently overrides the first one.
* If you get a quest from a hero make sure you do it fairly soon. If another hero gives you a quest it apparently overrides the first one.


- Watch out for long periods of pollution on a planet, it can lead to an event that reduces the effectiveness of farming on that planet.
* Watch out for long periods of pollution on a planet, it can lead to an event that reduces the effectiveness of farming on that planet.


- Yes, there is terraforming tech, but it comes in very late
* Yes, there is terraforming tech, but it comes in very late


- I've found that if you want a forward-focused weapon, you can give the mounts on the sides the arc extend without the damage + trait and they'll have 180 degrees of fire.
* I've found that if you want a forward-focused weapon, you can give the mounts on the sides the arc extend without the damage + trait and they'll have 180 degrees of fire.


- Disruptor Cannons are *REALLY GOOD*
* Disruptor Cannons are *REALLY GOOD*


- Each race gets 3-4 special techs while the rest of the experimental techs are chosen from a list. You can kinda guess what they are by the icons provided.
* Each race gets 3-4 special techs while the rest of the experimental techs are chosen from a list. You can kinda guess what they are by the icons provided.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:47, 11 March 2018

  • Beam weapons (Those that actually say beam) might look a bit weak at first compared to the cannons, but they do their damage repeatedly as a 5-second beam before recharging. However that also means they suck down that power cost constantly during that beam time so you can't easily carry a lot of them. There's a couple of upgrade techs that specify 'Particle Beam'. They only affect these so only get them if you want to use them. As far as I can tell their only advantage is that they can hit even after missing initially. The damage falloff is HARSH.
  • Make sure you have enough energy capacitance for all of the energy weapons to fire. Your designs might be power-positive, but if the weapon needs 500 to shoot and you don't have 500 capacity, it'll never fire.
  • To move population around you drag them around the empire management screen.
  • If you get a quest from a hero make sure you do it fairly soon. If another hero gives you a quest it apparently overrides the first one.
  • Watch out for long periods of pollution on a planet, it can lead to an event that reduces the effectiveness of farming on that planet.
  • Yes, there is terraforming tech, but it comes in very late
  • I've found that if you want a forward-focused weapon, you can give the mounts on the sides the arc extend without the damage + trait and they'll have 180 degrees of fire.
  • Disruptor Cannons are *REALLY GOOD*
  • Each race gets 3-4 special techs while the rest of the experimental techs are chosen from a list. You can kinda guess what they are by the icons provided.