Timespinner: Difference between revisions

From Before I Play
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* You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas.
* You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas.
* Your backdash is very effective against many attacks. Get used to using it.
* Your backdash is very effective against many attacks. Get used to using it.
* You can attack while crouching. Spell attacks will make you stand up when you release the spell, though.
* Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal.
* Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal.
* Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen.
* Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen.

Revision as of 16:54, 24 September 2018

General Tips

  • You can use enemies as platforms when time is stopped to reach otherwise inaccessible areas.
  • Your backdash is very effective against many attacks. Get used to using it.
  • You can attack while crouching. Spell attacks will make you stand up when you release the spell, though.
  • Colored damage numbers mean that enemies are resistant (blue) or weak (red) to various Orbs. You can look up the information in the Enemies section of the journal.
  • Smash all light sources, they drop currency (Entropy) in various amounts, or sand if your sand isn't maxed out, and they all respawn after you leave the screen.
  • You can only hold 9 of each inventory item so sell excess for extra cash.
  • Empty squares on the map often mean there's a secret room. Bash the wall and see if it reacts. Secrets are always on the outside edge of a room.