MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
"batchcomplete": "",
"continue": {
"lecontinue": "20251025141427|5570",
"continue": "-||"
},
"query": {
"logevents": [
{
"logid": 5580,
"ns": 0,
"title": "B.I.O.T.A.",
"pageid": 1886,
"logpage": 1886,
"revid": 8507,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-12-09T14:27:25Z",
"comment": "Created page with \"* All purchasable upgrades apply to all characters, unless stated otherwise. * Yes, some items cost more than your maximum money. That will change later. * Stalker's shotgun can shoot through thin ceilings when shot upwards point-blank. * If you can save, there are no hidden enemies or mines on the screen. This applies even to places where saving is impossible (the message will mention/not mention enemies). This does NOT include environmental hazards like acid! * The...\""
},
{
"logid": 5579,
"ns": 0,
"title": "Another Crab's Treasure",
"pageid": 1885,
"logpage": 1885,
"revid": 8505,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-12-05T12:04:07Z",
"comment": "Created page with \"* X spots can be dug up with the grappling hook. * The dodge roll is weak in this game; even the light roll is closer to the dodge of Bloodborne than Dark Souls. You're encouraged to block more than dodge. * Unlike in the Souls games, parrying doesn't stagger enemies, and ripostes don't give you i-frames. Don't riposte until you're sure the enemy has ended their combo, or else you'll likely get smacked in the middle of your attack. * Crush attacks can be parried. C...\""
},
{
"logid": 5578,
"ns": 0,
"title": "System Shock (2023)",
"pageid": 1884,
"logpage": 1884,
"revid": 8504,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-12-02T08:57:21Z",
"comment": "Created page with \"* The tips on the [[System Shock]] page still apply. * With a few exceptions, as long as you've got a medbay unlocked somewhere you're pretty much immortal, but dying still wastes your time. Mission difficulty 3 limits you to only reviving on the same floor you died, so make sure you've turned off the cyber conversion chamber on the current level. * The mission flow leans more on the side of adventure game. Which is to say, making note of significant locations on your...\""
},
{
"logid": 5577,
"ns": 0,
"title": "Kingdom Hearts 2",
"pageid": 0,
"logpage": 1037,
"params": {},
"type": "delete",
"action": "delete",
"user": "Ahobday",
"timestamp": "2025-11-26T16:25:27Z",
"comment": "content was: \"#REDIRECT [[Kingdom Hearts II]]\", and the only contributor was \"[[Special:Contributions/Ahobday|Ahobday]]\" ([[User talk:Ahobday|talk]])"
},
{
"logid": 5576,
"ns": 0,
"title": "Blue Reflection: Second Light",
"pageid": 1883,
"logpage": 1883,
"revid": 8498,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-11-14T11:53:38Z",
"comment": "Created page with \"* Unlike the first game, you are no longer healed after each battle, and you now have items to use in battles. Craft healing items early and often. In particular, you will have to craft items for revival as there are very few ways to do so with skills. ** Offense items are effective even against bosses, including status ailments. * Dates are crucial for the majority of character growth, so start doing them as soon as they're convenient for you. You'll get the majority o...\""
},
{
"logid": 5575,
"ns": 0,
"title": "Goblin Cleanup",
"pageid": 1882,
"logpage": 1882,
"revid": 8496,
"params": {},
"type": "create",
"action": "create",
"user": "Oldskool",
"timestamp": "2025-11-12T20:35:58Z",
"comment": "Page creation"
},
{
"logid": 5574,
"ns": 0,
"title": "The Outer Worlds 2",
"pageid": 1881,
"logpage": 1881,
"revid": 8494,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-11-03T22:03:49Z",
"comment": "Created page with \"* You will need to specialize your skills in this game, you can not be a jack-of-all trades. Pick a few skills and focus on those or you'll start falling behind on skill check thresholds pretty quickly. * In the first major town one of the first NPCs you'll run into is a guy in a suit standing outside muttering to himself who will give you a quest to find his friend if you talk to him. Prioritize that quest as it will give you a very handy upgrade upon completion. Ca...\""
},
{
"logid": 5573,
"ns": 0,
"title": "Digimon Story: Time Stranger",
"pageid": 1880,
"logpage": 1880,
"revid": 8492,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-11-01T21:35:31Z",
"comment": "Created page with \"* Your choice of starter is literally not important. You can get all three within a few hours of starting the game. That being said, Patamon takes a little longer to get than the other two. * Any Digimon can become almost any other Digimon by evolving up and down their evolutionary trees. * Do every sidequest as soon as it becomes available. Evolution tiers are locked by your Agent rank and most sidequests give you the AP you'll need to raise your Agent rank. * And on...\""
},
{
"logid": 5572,
"ns": 0,
"title": "Withering Rooms",
"pageid": 1879,
"logpage": 1879,
"revid": 8490,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-11-01T21:34:17Z",
"comment": "Created page with \"* In general, I think Withering Rooms is more fun if you're exploring and discovering crap as you go. It feels opaque and overwhelming at the start, but your power scales extremely quickly after the first act. * If you're ever stuck, there are two abilities that trivialize nearly every encounter: <div class=\"spoiler\">the Armour and Harvest Field spells.</div> * Your goal in the beginning of withering rooms aside from just progressing the main quest should be to find a...\""
},
{
"logid": 5571,
"ns": 0,
"title": "Z.H.P. Unlosing Ranger VS Darkdeath Evilman",
"pageid": 1878,
"logpage": 1878,
"revid": 8486,
"params": {},
"type": "create",
"action": "create",
"user": "Ahobday",
"timestamp": "2025-10-25T20:16:16Z",
"comment": "Created page with \"* There's a strict hunger clock, and the best early way to mitigate it is a head piece that dangles a carrot in front of your character's face. Collect those for your stash once it unlocks, so you can actually spend some time in the dungeons without starving. * When you get killed by a monster, you'll get a phobia for that monster which makes them harder until you overcome it by slaying enough of them. Some boss fights have adds, you should do your best not to get a pho...\""
}
]
}
}