My Time at Sandrock: Difference between revisions

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(Created page with "* You don't need to have played My Time at Portia first, but Sandrock has enough QoL improvements over it that it might be tough playing Portia after Sandrock. * This game is a marathon, not a sprint. You'll have plenty of time to explore and mess around with things even if you finish every mission as soon as it pops up. * If you find that days are going by too fast or too slow, you can adjust the rate that time passes in the game settings. Just know that crafting time...")
 
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* Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything.
* Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything.
* The Research UI has TWO tabs. The second tab has important stuff on it, like your workbench upgrades, and Forging and Tailoring machines.
* You can keep most things in your chest and still hand them over for commissions and quests. And I think rebuilding Relics. Bait of fishing has to be in your pockets though. as does ammo.
* If you think you have the right items for a commission, and the mission list disagrees they probably want the item at a higher quality, a Refiner can let you use gems and similar materials to raise the quality of items.
* A few perks have the wrong (old?) names for things. Notable the perk for "Mineral Filtrator resources decreased by 1" is actually for the Ore Refinery.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 15:04, 24 May 2024

  • You don't need to have played My Time at Portia first, but Sandrock has enough QoL improvements over it that it might be tough playing Portia after Sandrock.
  • This game is a marathon, not a sprint. You'll have plenty of time to explore and mess around with things even if you finish every mission as soon as it pops up.
  • If you find that days are going by too fast or too slow, you can adjust the rate that time passes in the game settings. Just know that crafting times are based on the game clock, not real time.
  • You can build a huge workshop and stockpile materials & products if you want to, but you'll never need to. Two or three of each machine (maybe one each of the more specialty machines) should be enough.
  • That said, there is an optional mission early on that requires 30 paper on a short timeframe, so it wouldn't hurt to build up a buffer while you're doing other things.
  • Partway through the story there will be a 'point of no return' warning. It does lead to a big plot beat, but you won't be locked out of your workshop or anything.
  • The Research UI has TWO tabs. The second tab has important stuff on it, like your workbench upgrades, and Forging and Tailoring machines.
  • You can keep most things in your chest and still hand them over for commissions and quests. And I think rebuilding Relics. Bait of fishing has to be in your pockets though. as does ammo.
  • If you think you have the right items for a commission, and the mission list disagrees they probably want the item at a higher quality, a Refiner can let you use gems and similar materials to raise the quality of items.
  • A few perks have the wrong (old?) names for things. Notable the perk for "Mineral Filtrator resources decreased by 1" is actually for the Ore Refinery.