State Of Decay: Difference between revisions
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Revision as of 09:29, 28 September 2013
- try to avoid destroying cars with reckless driving, there are limited numbers of them around. Oh and leaving them parked outside your base can repair them over time if you have an upgraded workshop. I'm not saying dont smash zombies with cars ever, just try to keep a few in repairs so you aren't always hunting around for another as the game progresses
- firing guns attracts zombies. This makes guns bad. You can make silencers in a workshop that stop this or find them in the world. These make guns great. Or at least the guns you can attach silencers to. You can totally mow down a horde like nothing with a silenced weapon or severely thin out a crowd in a fight.
- Blunt weapons seem to be better than edged. They last longer and put zombies on the ground faster.
- Nimble characters are great because they can get a sweep kick that puts multiple zombies on the ground
- When a zombie falls on the ground do the finishing kill move because as far as I can tell you are invulnerable during it.
- You can pick a specialization and character upgrades on the second tab of the menu. The game tells you this nowhere and you don't want to play and miss out on sweep-kicks
- At some point you can move your base. Don't pick the location the npc suggests with the treehouse. On the same side of town there is a trucking place that is bigger and better. I think after you visit the house he wants he makes you drive to like directly outside of it. There are other places that might be better I'm just less sure of them because they are outside of town with less places you can build outposts around them. Also scavenging is easier in town because obviously there are more buildings around.
- The game doesn't explain this too well but you should build outposts directly around your base. You can put traps in the outposts on the building menu (though they may go in automatically). The traps kill passing zombies and prevent the hordes from making it to your base which is good because defending it constantly is bad.
- Oh and if you find resources in places you intend to turn into outposts its probably not best to take them immediately because they get slowly transferred to your base when the area is turned into an outpost. So if you find a lot of food in the house you intend to turn into an outpost you could take it and get like 15 food units immediately or it will serve as a very constant source of food units. I'm not sure for how long but it seems to be quite a while.
- Oh and finally when building stuff. Most of it happens fairly quickly but some stuff way down the chain can take 4 hours or as I've heard 24 hours gametime. Set those going when you are finished playing. When you come back the next day it will be finished because the game keeps track of real world time too. Its weird like that.