Valkyria Chronicles III: Difference between revisions
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Revision as of 11:03, 19 January 2014
- You know how Fencers were the best things ever in 2? Now they kinda suck. Their shields are much smaller, so they barely block any damage now, and since they move so slowly they get absolutely torn apart by intercepting fire.
- On the other hand, Snipers are amazing now. I can't remember if it was a thing in 2 (probably not), but they eventually get a branch of guns that shoot three times for a manageable accuracy trade off. Since intercepting fire does a lot more damage than in 2, they're super useful (especially for taking out the new enemy only armored soldiers).
- If you want to take out a tank with infantry, the go-to order is now penetration. It should do the trick.
- The class system has been revamped. Basically, use a person enough in battle and they'll promote, from their base class to Class Veteran to Class Elite. The promotions come with AP bonuses (for scouts), the potential to learn a new potential (), and the ability to use certain branches of weapons. I.e, you can't use flamethrowers, grenade launchers, anti-armor sniper rifles, etc. until promotion.
- On that note, flamethrowers have been nerfed. Only certain branches of Shocktrooper weapons let you equip flamethrowers with them, and they're universally worse than the ones which can't use flamethrowers. On top of that, flamethrowers are normally a two hit kill now.
- There's a somewhat misleading tutorial message that seems to imply you now have the ability to appoint a character as a leader, for extra CP if they get deployed. You can't actually do this until later in the game, so if you can't find the option, you're not going crazy.
- Everyone can change to any class now, but everyone has two classes they excel at. These aren't listed, but when you're in the class change menu, you'll see some clearly marked stat bonuses for these two classes.
- You learn a high potential by learning either potential on each side of the high potential on the master table. Once you've done this, you need to look at the master table before you actually learn the skill.
- In the mission briefing, make sure to check if the map has an enemy ace. The ace weapons are incredible some of the time (and inexplicably terrible some of the time, but that's beyond that point) so you'll want them. I'm talking 10 shot Scout weapons much stronger than any alternative, or a shocktrooper weapon with high accuracy, really high damage, and status effects.