The Witness: Difference between revisions

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(Created page with "- Go slow, explore fully - Take actual physical notes on anything that sticks out, is clickable, rhymes, toots, turns, morphs, etc. - The game tries to teach you everything,...")
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Revision as of 11:04, 10 February 2016

- Go slow, explore fully

- Take actual physical notes on anything that sticks out, is clickable, rhymes, toots, turns, morphs, etc.

- The game tries to teach you everything, and nothing in it is untutorialized. If you find symbols you don't recognize, it's very likely that there were puzzles teaching them elsewhere. If there are no symbols and you have no idea what to do with any of it, try looking around for things that might be related to the puzzle or just try to get a different perspective on it. There's no shame in heading to a different part of the island, either, and returning once you've learned more.

- If you fail a puzzle and it turns off, it's trying to prevent people from brute-forcing solutions without actually knowing how to solve the puzzle. You can go back and re-solve the last puzzle to turn the newer one back on, but it's worth looking at (and maybe even trying alternate solutions to) the earlier puzzles in the chain to try to learn the mechanics a bit more fully.