Fight Night Round 3: Difference between revisions
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Revision as of 15:23, 4 April 2011
- Use button configuration 3. This will allow you to use both buttons and total punch control (sticks) for fighting.
- Use total punch control to throw haymakers and flash TKO's Practice adding them to your arsenal, and only use them when you have an opening. Using them offensively without an available counter will get you put on the mat.
- Quit throwing so many damn punches. Missed or poorly landed shots are extremely ineffective and do nothing but tire your boxer out very fast.
- A good offense is a stellar defense. Learn to parry and lean out and away from an opponents shots. The best way to win a fight is with counters.
- Don't come out swinging with hooks and uppercuts when on the offensive. Missing with a jab is far less stamina-consuming than missing with a right hook. Learn to use jabs and crosses to create openings, then counter with larger punches when your opponent makes a mistake.
- Smokin' Joe Fraziers special punch is by far the best one to use. It can easily be followed by multiple haymakers and is excellent for counter shots.
- When an opponent is tearing into you, don't just sit there and try to trade blows, back up. Back up and try to get back into a strong defense/counter offense.
- You will take more damage using the philly shell defense, but in my opinion, it's worth the extra time you are awarded for a successful parry. My best fight so far is 3 punches. One flash KO, one haymaker, down. One flash KO, immediately down. Thank you philly shell.
- Focus on the gut when fighting a human opponent. 9 times out of 10 they're far more worried about taking shots to the face than the gut, and they won't block low as often.
- It's really not that hard. Use lean and guard at the same time when on the defense.
- I just thought I'd add that if you're like me and completely lack the ability to "parry" (I can never get the system to work for me and only parry 1 out of 6 or 7 blows) you need to find some other defensive alternative. Whether it's dodging or blocking but you need to learn how to outlast your opponent.
- I find blocking low while rocking left and right is great when fighting the computer. You can quickly lean back if necessary and often you'll entice them to punch and miss and out of 2-3 punches you can almost always drop a vicious cross or uppercut of your own, which I'll do twice as much damage as a normal one.
- Work one side of your opponent's face. Choose either right or left and occasionally do a random jab throughout the fight. When you notice them rolling in pain with your punches on that side dish out some crosses to that side to open up a cut. When you see a trickle of blood just fucking rip it open by tossing out lots of jabs. While it'll almost never stop the fight open cuts will do extra damage when hit.
- Also work your opponent's body if they're faster than you. Always, always, always work the body. It'll get them tired and slower. Plus the computer, I've found, prefers to lean back to avoid blows allowing you to almost always pop the occasional low uppercut and having it land.
- Do not use the philly shell or the fucking announcer will talk about it all day.
- The Burger King is the best trainer.
- You can beat all the AI opponents by leaning back when they punch and then throwing 2 or 3 hooks at their head.
Career Mode
- The name of the game is max training and stats before your fighter reaches age 35. Once he hits 35, retire. Otherwise your stats will decrease with each fight you do after.
- When making a new fighter, if you have the king as a trainer, don't put ANY points into heart. ZERO. You will still have 100 heart in no time when using the king as your trainer before each fight. He's free and his specialty is heart, the other free trainer has no specialty.
- Lose your first 10-15 amateur fights on purpose. There is hardly any time in between the fights (2-3 weeks) which means far more training sessions before you reach 35.
- Always take the earliest fight possible. if you have a choice between 9 weeks, 12 weeks, and 15 weeks, always go with 9 weeks. Less time between fights = more training for your fighter. More training = better stats.
- Don't worry about money. ESPECIALLY don't let it be a consideration when choosing your next fight. By the time you retire you will have plenty of money for everything you need.