Divinity: Original Sin II: Difference between revisions

From Before I Play
Jump to navigation Jump to search
(Created page with " == General Tips == - Save often, manually. The game is intended to be difficult, and certain things can instantly kill you and your entire party at once instantly. Do NOT rel...")
(No difference)

Revision as of 11:27, 3 November 2017

General Tips

- Save often, manually. The game is intended to be difficult, and certain things can instantly kill you and your entire party at once instantly. Do NOT rely on autosaves, as those are infrequent, usually happening either just before entering a point which will have a fight, or at the start of a fight. - If you play both co-op and single-player, create different profiles from the main menu to keep them separate, as quicksaves and autosaves made in the same profile will will overwrite themselves regardless of whether you are playing single-player or co-op. - Be sure to save before trying something you suspect might be dangerous.


Character Creation

- You have the choice between creating an Origin character or a custom character. The Origin characters have their own history with their own personal Tag allowing for custom interactions between the Origin character an NPC's, and their own individual quest, and they have a fixed name and gender (and a partly customizable appearance), but they can otherwise be customized as you choose. Origin characters don't have a personal tag or an individual quest, but can have their appearance fully customized. - Character Presets are only suggestions. You can change pretty much everything from a preset. The only thing fixed by a preset, in fact, are the starting weapons found in the "Confiscated Weapons" chest. -- Battlemage: One-Handed Axe + One-Handed Axe -- Cleric: Mace + Shield -- Conjurer: Wand + Shield -- Enchanter: Staff -- Fighter: Sword + Shield -- Inquisitor: Two-Handed Hammer -- Knight: Two-Handed Sword -- Metamorph: Two-Handed Spear -- Ranger: Bow -- Rogue: Dagger + Dagger -- Shadowblade: Dagger -- Wayfarer: Crossbow -- Witch: Dagger -- Wizard: Wand + Wand


Talents to Avoid

- Demon and Ice King effectively are their own counters - the resistance you get from one element is cancelled out by the other, so your only really left with the +10% to Maximum resistance, which you will NEVER come close to hitting without a lot of luck with the randomly generated gear. - Glass Cannon is a dangerously attractive Talent, but it's more a liability than anything else. The AI knows you will have Glass Cannon, and it is very aggressive at targeting you with hard crowd-control (CC) skills which can render you unable to act. - Guerrilla is aggressively bad.