Neverwinter Nights 2: Difference between revisions
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(Created page with "- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT o...") |
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Revision as of 22:04, 19 April 2011
- Rogues get shat on in the OC. Traps aren't even remotely threatening, there are spells and items that can handle any locks you'll want opened, and on you'll be fighting a LOT of enemies that are immune to sneak attack, especially around the endgame, so unless you really, really like the rogue NPC you recruit, there's no real reason to ever play one or bring one along until the 1st expansion, at which point you'll earn a high enough level to get a feat that allows half-damage sneak attacks to enemies that would be otherwise immune.
- Also, the magical crafting system doesn't let you make magical bows, so playing an archery-based character probably isn't the greatest of ideas either.