Persona: Difference between revisions
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Revision as of 17:07, 21 April 2011
- The Snow Queen Quest is a whole seperate storyline with a different ending. Once you start it you cannot go back to the regular storyline.
- As with other SMT games, strength/weakness is EVERYTHING in battle. Even a level 99 character will only do piddly damage against a Level 40 enemy if s/he doesn't have the right tools.
- The dungeons look like Peano curves approaching their limit, and are about as long. There are also random battles with a very, very high encounter rate. If you hate dungeon crawling, this isn't the game for you.
- As soon as you get past the level of an enemy, try to get its Spell Card. This is how you get more Personas, and just having the Spell Card will allow you to get rid of the enemy in any subsequent battle. To get a Spell Card, do everything you can to max the enemy's Interest. This is really just finding one command that piques the enemy's interest and hitting it repeatedly.
- As soon as you enter the gingerbread house, conversation choices you make will affect the ending, and you can potentially lock out the good ending and only find out hours later. Go read HLaPierre's FAQ for more information.
- On the sixth floor of Deva Yuga is a light puzzle. You want to have all the red floor lights match up with the ceiling lights. You'll know you're done if you hear a beep. The trick is to backtrack a lot.
- Beating a boss does not necessarily mean the end of a dungeon. Have fun backtracking. The mall dungeon is the longest dungeon I've ever been through in my life, and you have to do it twice in succession because the boss is a bitch. Deva Yuga is the second longest. At the end you have to fight one of the hardest bosses in the game, and then backtrack about halfway through.
- The PSP version adds three difficulty modes. The layout of the dungeons is unchanged but the encounter rate has been decreased tremendously and there are more save points + a quick save feature since it's a handheld game and all.