Furi: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "^- " to ""* "") |
m (Text replacement - "- " to "* ") |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
* When you begin the dodge will feel a bit iffy, thats because it's actually a charge that fires when you release the dodge button, and the longer you charge the further you dodge. | |||
* Successful parries restore health. If you've got a bosses melee attacks down you can parry your way back from critical health. | |||
* You will go back to max health and recover a block of life each time you take down a boss' life bar. If you're still on a bosses first life bar and lose two blocks in a row it may be worth restarting the fight over. | |||
* Parrying isn't just a melee technique, you can parry some projectiles too. | |||
* Charged projectile attacks can knock bosses out of some of their attacks if you manage to connect. | |||
* Bosses will sometimes switch to a melee form where you're forced to fight in close quarters inside a circle, where your regular projectiles are disabled. Instead, you're given a charge attack that greatly powers up your next melee hit. Make sure you charge up while waiting for an opening. | |||
* There is a button that will auto-walk you to the next encounter after each boss fight. | |||
* Boss difficulty varies wildly, so don't be put off if you're struggling early. | |||
* Vague end-game spoilers: <div class="spoiler">Walk to the beach, then walk to the tower.</div> | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 18:46, 11 March 2018
- When you begin the dodge will feel a bit iffy, thats because it's actually a charge that fires when you release the dodge button, and the longer you charge the further you dodge.
- Successful parries restore health. If you've got a bosses melee attacks down you can parry your way back from critical health.
- You will go back to max health and recover a block of life each time you take down a boss' life bar. If you're still on a bosses first life bar and lose two blocks in a row it may be worth restarting the fight over.
- Parrying isn't just a melee technique, you can parry some projectiles too.
- Charged projectile attacks can knock bosses out of some of their attacks if you manage to connect.
- Bosses will sometimes switch to a melee form where you're forced to fight in close quarters inside a circle, where your regular projectiles are disabled. Instead, you're given a charge attack that greatly powers up your next melee hit. Make sure you charge up while waiting for an opening.
- There is a button that will auto-walk you to the next encounter after each boss fight.
- Boss difficulty varies wildly, so don't be put off if you're struggling early.
- Vague end-game spoilers: Walk to the beach, then walk to the tower.