Missile Command: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "^-" to ""* "") |
m (Text replacement - "- " to "* ") |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
* No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two. | |||
* Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you. | |||
* You can launch missiles with pretty much no delay. If you see a large group try firing a couple of missiles at them, the resulting explosions may cause a chain reaction, taking them all out. | |||
* This game will give you nightmares. It gave its own PROGRAMMER nightmares. | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 18:46, 11 March 2018
- No, you're not imagining things, the missiles really ARE switching speeds. To compensate for it, keep in mind that your middle silo fires faster than your outside two.
- Only go for the bombers/UFOs on the first few stages, otherwise focus on the missiles, as the bonus you get from repeatedly saving each major Californian city outweighs the points a moving target will get you.
- You can launch missiles with pretty much no delay. If you see a large group try firing a couple of missiles at them, the resulting explosions may cause a chain reaction, taking them all out.
- This game will give you nightmares. It gave its own PROGRAMMER nightmares.