Majesty 2: Difference between revisions

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(Created page with "- Wizards are incredibly fragile early on, but once they have a few levels under their belt they become pretty nasty damage dealer. - Lords are attached to the level that they c...")
 
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- Wizards are incredibly fragile early on, but once they have a few levels under their belt they become pretty nasty damage dealer.
* Wizards are incredibly fragile early on, but once they have a few levels under their belt they become pretty nasty damage dealer.


- Lords are attached to the level that they came from so if you replay a level and select a different hero to bring out, then it will replace the Lord you had before.
* Lords are attached to the level that they came from so if you replay a level and select a different hero to bring out, then it will replace the Lord you had before.


- If you feel like it, you should choose the hero from the level and class that you want with the best stats to elevate. High CON = more HP per level, Str for Warriors, Rogues, and dwarves, Dex for rangers and elves, int for Clerics and Wizards. Later on just a point or two more of CON or STR will make a big difference.
* If you feel like it, you should choose the hero from the level and class that you want with the best stats to elevate. High CON = more HP per level, Str for Warriors, Rogues, and dwarves, Dex for rangers and elves, int for Clerics and Wizards. Later on just a point or two more of CON or STR will make a big difference.
[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:47, 11 March 2018

  • Wizards are incredibly fragile early on, but once they have a few levels under their belt they become pretty nasty damage dealer.
  • Lords are attached to the level that they came from so if you replay a level and select a different hero to bring out, then it will replace the Lord you had before.
  • If you feel like it, you should choose the hero from the level and class that you want with the best stats to elevate. High CON = more HP per level, Str for Warriors, Rogues, and dwarves, Dex for rangers and elves, int for Clerics and Wizards. Later on just a point or two more of CON or STR will make a big difference.