Spelunky: Difference between revisions

From Before I Play
Jump to navigation Jump to search
(Created page with "- Try to always have something to throw, unless you're carrying a weapon. - It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many yo...")
 
m (Text replacement - "- " to "* ")
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
- Try to always have something to throw, unless you're carrying a weapon.
* Try to always have something to throw, unless you're carrying a weapon.


- It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many you have.
* It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many you have.


- One bomb or rope is absolutely worth giving up if it saves you one health. (For example, using a rope to set off an arrow trap.)
* One bomb or rope is absolutely worth giving up if it saves you one health. (For example, using a rope to set off an arrow trap.)


- You can walk through spikes, or crawl-drop down onto them if you're exactly one square above them. Falling down even a single square onto them will kill you in any other circumstances. (Unless you're using a cape.)
* You can walk through spikes, or crawl-drop down onto them if you're exactly one square above them. Falling down even a single square onto them will kill you in any other circumstances. (Unless you're using a cape.)


- Holding a rat or other little critter will absorb the damage from an arrow. So will a damsel, but you don't want damsels to die other than as a sacrifice to Kali, and live sacrifices are worth more than dead ones.  
* Holding a rat or other little critter will absorb the damage from an arrow. So will a damsel, but you don't want damsels to die other than as a sacrifice to Kali, and live sacrifices are worth more than dead ones.  


- Throw pots, don't whip them.  
* Throw pots, don't whip them.  


- It doesn't matter if you're at fault for whatever pissed a shopkeeper off, you're getting blamed for it anyway. When shopkeepers are pissed off, they guard level exits. As you get deeper, it's more and more likely that something will kill a shopkeeper by an exit before you get there, but always keep an eye out.  
* It doesn't matter if you're at fault for whatever pissed a shopkeeper off, you're getting blamed for it anyway. When shopkeepers are pissed off, they guard level exits. As you get deeper, it's more and more likely that something will kill a shopkeeper by an exit before you get there, but always keep an eye out.  


- If you enter a level and it says the dead are restless, look for the grave marked Ash. There's a shotgun buried under it.  
* If you enter a level and it says the dead are restless, look for the grave marked Ash. There's a shotgun buried under it.  


- Try to have a compass before the ice caves. Failing that, have enough ropes to go back up and over a bit so you don't end up stuck with an exit you can't get to.
* Try to have a compass before the ice caves. Failing that, have enough ropes to go back up and over a bit so you don't end up stuck with an exit you can't get to.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:48, 11 March 2018

  • Try to always have something to throw, unless you're carrying a weapon.
  • It's almost always worth it to use one bomb or rope to get a box. Beyond that, depends on how many you have.
  • One bomb or rope is absolutely worth giving up if it saves you one health. (For example, using a rope to set off an arrow trap.)
  • You can walk through spikes, or crawl-drop down onto them if you're exactly one square above them. Falling down even a single square onto them will kill you in any other circumstances. (Unless you're using a cape.)
  • Holding a rat or other little critter will absorb the damage from an arrow. So will a damsel, but you don't want damsels to die other than as a sacrifice to Kali, and live sacrifices are worth more than dead ones.
  • Throw pots, don't whip them.
  • It doesn't matter if you're at fault for whatever pissed a shopkeeper off, you're getting blamed for it anyway. When shopkeepers are pissed off, they guard level exits. As you get deeper, it's more and more likely that something will kill a shopkeeper by an exit before you get there, but always keep an eye out.
  • If you enter a level and it says the dead are restless, look for the grave marked Ash. There's a shotgun buried under it.
  • Try to have a compass before the ice caves. Failing that, have enough ropes to go back up and over a bit so you don't end up stuck with an exit you can't get to.