Bulletstorm: Difference between revisions

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"* "Once you've picked up a weapon for the first time, you can unlock upgrades and such from drop-pods. Some upgrades aren't immediately available, so don't forget to check back on each weapon's screen every once in a while.
* Once you've picked up a weapon for the first time, you can unlock upgrades and such from drop-pods. Some upgrades aren't immediately available, so don't forget to check back on each weapon's screen every once in a while.


- If an enemy can't be kicked or leashed because they're too fast, you can shoot them to stagger them, and THEN kick or leash them.
* If an enemy can't be kicked or leashed because they're too fast, you can shoot them to stagger them, and THEN kick or leash them.


- No enemy, as far as I'm aware, is too fast to dodge a sliding kick, so use that liberally.
* No enemy, as far as I'm aware, is too fast to dodge a sliding kick, so use that liberally.


- Certain combos are good for points because they're easy to pull off. Slide into an enemy and shoot them in the head with the shotgun for an easy 50 points.
* Certain combos are good for points because they're easy to pull off. Slide into an enemy and shoot them in the head with the shotgun for an easy 50 points.


[[Category:Games]]
[[Category:Games]]

Latest revision as of 18:48, 11 March 2018

  • Once you've picked up a weapon for the first time, you can unlock upgrades and such from drop-pods. Some upgrades aren't immediately available, so don't forget to check back on each weapon's screen every once in a while.
  • If an enemy can't be kicked or leashed because they're too fast, you can shoot them to stagger them, and THEN kick or leash them.
  • No enemy, as far as I'm aware, is too fast to dodge a sliding kick, so use that liberally.
  • Certain combos are good for points because they're easy to pull off. Slide into an enemy and shoot them in the head with the shotgun for an easy 50 points.