Silent Hunter III: Difference between revisions
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* Travelling at high seas can be rather boring, and it's tempting to crank up the time compressor up to max. Don't. While there are certain speeds recommended, the extreme speeds tend to weird the spawning and such out and you'll be unable to react to threats or targets appropriately. | |||
* Being in a submarine does not mean you have to stay submerged all the time, keep surfaced unless there are threats or targets near by. You'll go much faster and be much more alert for targets. | |||
* Do not try to be a hero and take on military ships. While they are admittedly impressive kills they are actually rather low in tonnage, and they will chew your sub up and spit it back out in a heartbeat. | |||
* Don't try to rambo it. There might be a convoy of a hundred large merchants sitting helpless, but if you see even one destroyer you pop off your front torpedoes at the most tempting targets and then hightail it out of there. | |||
* If you do have a Destroyer on your tail play it cool, dive deep and go slow. Turn on silent rigging and try not to make any sounds. Hopefully the Destroyer will drop some depth charges close, but not on you, decide that you aren't there and continue on elsewhere. Even a single depth charge can be fatal, as they weaken your structural integrity which can make deeper waters deadly to you. | |||
* Planes. Especially a problem if you're heading around the Isles, when you spot a plane it's better to just submerge and let them past. Even if you have a flak gun, planes are hard to hit and can do major damage to you with just one hit. And as time passes they only get more deadly. | |||
* Get all your fun times out of the way at the beginning of the game, because death is inevitable. You are a German U-Boat, no matter how good a captain you are there's no way for you to significantly alter the outcome of the war. As the years go by you'll find that your enemies because more advanced and better equipped, and while you'll get your hands on some rather nasty u-boats yourself..the enemy is always more numerous and becomes increasingly more competent and able to deal with you no matter how well you hide. | |||
* Most of the people who play the game swear by turning all the realism options on and manually plotting their torpedo courses and such. I recommend you take a look at them, see what you think is cool and enable those. Don't be afraid to let the computer handle some stuff for you, the game has a rather steep learning curve and can be rather based on luck sometimes. Your first few games will likely be spent fighting the menus and controls until you run aground and die. | |||
* Rather predictably the English Channel is crawling with mines and planes and is a veritable death-trap. Try to avoid it by going around the top of Scotland unless you have orders stating otherwise. | |||
* Your sub is a fragile egg. Do not be afraid to let your prey go if you suspect that things might not go well, there'll be plenty of chances to blow up merchants later. | |||
* Try not to save mid-patrol, it tends to cause bugs and mess everything up. | |||
[[Category:Games]] | [[Category:Games|Silent Hunter 3]] |
Latest revision as of 16:44, 10 July 2018
- Travelling at high seas can be rather boring, and it's tempting to crank up the time compressor up to max. Don't. While there are certain speeds recommended, the extreme speeds tend to weird the spawning and such out and you'll be unable to react to threats or targets appropriately.
- Being in a submarine does not mean you have to stay submerged all the time, keep surfaced unless there are threats or targets near by. You'll go much faster and be much more alert for targets.
- Do not try to be a hero and take on military ships. While they are admittedly impressive kills they are actually rather low in tonnage, and they will chew your sub up and spit it back out in a heartbeat.
- Don't try to rambo it. There might be a convoy of a hundred large merchants sitting helpless, but if you see even one destroyer you pop off your front torpedoes at the most tempting targets and then hightail it out of there.
- If you do have a Destroyer on your tail play it cool, dive deep and go slow. Turn on silent rigging and try not to make any sounds. Hopefully the Destroyer will drop some depth charges close, but not on you, decide that you aren't there and continue on elsewhere. Even a single depth charge can be fatal, as they weaken your structural integrity which can make deeper waters deadly to you.
- Planes. Especially a problem if you're heading around the Isles, when you spot a plane it's better to just submerge and let them past. Even if you have a flak gun, planes are hard to hit and can do major damage to you with just one hit. And as time passes they only get more deadly.
- Get all your fun times out of the way at the beginning of the game, because death is inevitable. You are a German U-Boat, no matter how good a captain you are there's no way for you to significantly alter the outcome of the war. As the years go by you'll find that your enemies because more advanced and better equipped, and while you'll get your hands on some rather nasty u-boats yourself..the enemy is always more numerous and becomes increasingly more competent and able to deal with you no matter how well you hide.
- Most of the people who play the game swear by turning all the realism options on and manually plotting their torpedo courses and such. I recommend you take a look at them, see what you think is cool and enable those. Don't be afraid to let the computer handle some stuff for you, the game has a rather steep learning curve and can be rather based on luck sometimes. Your first few games will likely be spent fighting the menus and controls until you run aground and die.
- Rather predictably the English Channel is crawling with mines and planes and is a veritable death-trap. Try to avoid it by going around the top of Scotland unless you have orders stating otherwise.
- Your sub is a fragile egg. Do not be afraid to let your prey go if you suspect that things might not go well, there'll be plenty of chances to blow up merchants later.
- Try not to save mid-patrol, it tends to cause bugs and mess everything up.