Yakuza 0: Difference between revisions

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* There is '''no autosave''', so make sure to save often.
* When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier.
* When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier.


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* You can make a variety of fun weapons with crafting, but it's not necessary for beating the game.
* You can make a variety of fun weapons with crafting, but it's not necessary for beating the game.


* Buildings in the mini-map are colour-coded: Orange = food/drink. Yellow = store. Purple = activity. Blue = story location.
* The clown near a shrine offers free and powerful DLC items, separate for both characters.
 
* The clown near a shrine offers free DLC items, separate for both characters.


* Don't take on Mr. Shakedown without saving first unless you're very confident.
* Don't take on Mr. Shakedown without saving first unless you're very confident.
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==Combat, Abilities & Equipment==
==Combat, Abilities & Equipment==
* To use a weapon you've bought or found, first equip it from the menu and press "down" in combat to take it out.


* Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations.
* Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations.
* Health upgrades are shared between all combat styles.


* To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces.
* To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces.

Revision as of 21:25, 1 August 2018

  • There is no autosave, so make sure to save often.
  • When you first get to the city, grab some healing items from the convenience store to make an early boss fight easier.
  • You cannot permanently miss anything, eventually you can switch between protagonists and time of day at will.
  • Making the right choices in sidequests earns you better rewards, but you're not locked out of anything critical even if you goof around.
  • You can make a variety of fun weapons with crafting, but it's not necessary for beating the game.
  • The clown near a shrine offers free and powerful DLC items, separate for both characters.
  • Don't take on Mr. Shakedown without saving first unless you're very confident.
  • To get new arcade games, max out the friendship meter of the arcade lady within the SEGA arcades, one in each city.
  • When given the choice between black and white boxes as Kiryu, the better reward is in
    the black one
    .

Combat, Abilities & Equipment

  • To use a weapon you've bought or found, first equip it from the menu and press "down" in combat to take it out.
  • Heat actions are very context-sensitive, and a lot more weapons than you'd think have unique animations.
  • To get strong enough to have a master teach you new moves, you need to have unlocked an ability space next to one of the locked 'M' spaces.
  • Remember to make use of weapons and equipment but make sure to check their effects too, some might have effects you don't want like attracting more fights.

Business Management

  • Businesses are a much better source of money than random enemies so don't bother grinding the latter.
  • Kiryu can hire many people you encounter in substories as managers later by talking to them, usually outside of your office.
  • Often if there's a business you can advertise in or purchase that has a character with a friendship bar in it, you need to max out that friendship bar first.
  • A sidequest unlocked after a major plot beat in the business awards Kiryu with an item which highlights sidequests on the map.