Breath Of Fire IV: Difference between revisions

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(Created page with "- Combos are really, really great. Valid combos are really easy to figure out, but they may not always chain. That's simply the nature of it for a good while. It's been a long ti...")
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Revision as of 21:04, 22 August 2011

- Combos are really, really great. Valid combos are really easy to figure out, but they may not always chain. That's simply the nature of it for a good while. It's been a long time, but I remember using it most often to spread buffs around the entire party or add a bit of healing to moves like Focus.

- Ryu's dragon forms tend to have awesome things for ending combos. Breath attacks in particular. As for the dragon forms themselves, the elemental forms get upgrades at certain Game Point breakpoints. I don't remember the values, but the first eligible dragon form you use after reaching a breakpoint is automatically upgraded. I don't think it's possible to waste upgrades.

- BoF3's Observe command has been combined with defending in BoF4. So any move in blue text has a chance to be learned by any active party members guarding at the time. This includes select abilities from Ryu's dragon forms.

- Finally, remember that your party acts in the order you issue commands. Pretty much only important for making combos simpler and allowing you to drop a party heal or something at the end of a round.