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* Unlike virtually every other Castlevania game, strengths/weaknesses actually matter because enemies can survive more than a couple hits now. You still have a couple useless glyphs (when is Torpor ever really useful?), but the elemental glyphs mostly will get a good amount of use along with the hammer/sword/sickle ones. I almost always have a weapon glyph as my main, and an elemental one as a backup. | * Unlike virtually every other Castlevania game, strengths/weaknesses actually matter because enemies can survive more than a couple hits now. You still have a couple useless glyphs (when is Torpor ever really useful?), but the elemental glyphs mostly will get a good amount of use along with the hammer/sword/sickle ones. I almost always have a weapon glyph as my main, and an elemental one as a backup. | ||
* In addition, backstepping is actually useful now because enemies hurt a lot more than they used to. Get used to not having a ton of cash unless you want to grind. Speaking of which, find a few gold rings, and there are certain areas/enemies you can grind and never need cash again. However, this shouldn't really be needed if you take into account the attributes/backstepping and the fact that food is more economical and useful for healing than potions are ( | * In addition, backstepping is actually useful now because enemies hurt a lot more than they used to. Get used to not having a ton of cash unless you want to grind. Speaking of which, find a few gold rings, and there are certain areas/enemies you can grind and never need cash again. However, this shouldn't really be needed if you take into account the attributes/backstepping and the fact that food is more economical and useful for healing than potions are (super potions are not worth the cost). | ||
* Drop rates on all items, including subquest items, are extremely low. Try to find luck-boosting equipment like the four leaf clover and fool's ring to make them bearable. | * Drop rates on all items, including subquest items, are extremely low. Try to find luck-boosting equipment like the four leaf clover and fool's ring to make them bearable. | ||
* If you want to buy recovery items, you will pretty well NEED to find a late-game spell that makes all destroyed objects drop 100 GP, and then go to town on every fixture you can find. Stay away from potions | * If you want to buy recovery items, you will pretty well NEED to find a late-game spell that makes all destroyed objects drop 100 GP, and then go to town on every fixture you can find. Stay away from potions - they cost more than they're worth. Food is the way to go. | ||
* Don't forget about your union glyphs. You can recharge your hearts fully every time you visit town, so cut loose with a union every now and then to make life simpler. This goes for minor enemies as well | * Don't forget about your union glyphs. You can recharge your hearts fully every time you visit town, so cut loose with a union every now and then to make life simpler. This goes for minor enemies as well - bosses are not the only ones who pose a threat in this game. Also, this isn't critically important, but the strongest union in the game is any dark glyph combined with any light glyph. | ||
* Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending. | * Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending. |