Castlevania: Order of Ecclesia: Difference between revisions

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* Unlike virtually every other Castlevania game, strengths/weaknesses actually matter because enemies can survive more than a couple hits now. You still have a couple useless glyphs (when is Torpor ever really useful?), but the elemental glyphs mostly will get a good amount of use along with the hammer/sword/sickle ones. I almost always have a weapon glyph as my main, and an elemental one as a backup.
* Unlike virtually every other Castlevania game, strengths/weaknesses actually matter because enemies can survive more than a couple hits now. You still have a couple useless glyphs (when is Torpor ever really useful?), but the elemental glyphs mostly will get a good amount of use along with the hammer/sword/sickle ones. I almost always have a weapon glyph as my main, and an elemental one as a backup.


* In addition, backstepping is actually useful now because enemies hurt a lot more than they used to. Get used to not having a ton of cash unless you want to grind. Speaking of which, find a few gold rings, and there are certain areas/enemies you can grind and never need cash again. However, this shouldn't really be needed if you take into account the attributes/backstepping and the fact that food is more economical and useful for healing than potions are (fuck super potions they're not worth the cost).
* In addition, backstepping is actually useful now because enemies hurt a lot more than they used to. Get used to not having a ton of cash unless you want to grind. Speaking of which, find a few gold rings, and there are certain areas/enemies you can grind and never need cash again. However, this shouldn't really be needed if you take into account the attributes/backstepping and the fact that food is more economical and useful for healing than potions are (super potions are not worth the cost).


* Drop rates on all items, including subquest items, are extremely low. Try to find luck-boosting equipment like the four leaf clover and fool's ring to make them bearable.
* Drop rates on all items, including subquest items, are extremely low. Try to find luck-boosting equipment like the four leaf clover and fool's ring to make them bearable.


* If you want to buy recovery items, you will pretty well NEED to find a late-game spell that makes all destroyed objects drop 100 GP, and then go to town on every fixture you can find. Stay away from potions TEMPORARYDASHCHARACTER they cost more than they're worth. Food is the way to go.
* If you want to buy recovery items, you will pretty well NEED to find a late-game spell that makes all destroyed objects drop 100 GP, and then go to town on every fixture you can find. Stay away from potions - they cost more than they're worth. Food is the way to go.


* Don't forget about your union glyphs. You can recharge your hearts fully every time you visit town, so cut loose with a union every now and then to make life simpler. This goes for minor enemies as well TEMPORARYDASHCHARACTER bosses are not the only ones who pose a threat in this game. Also, this isn't critically important, but the strongest union in the game is any dark glyph combined with any light glyph.
* Don't forget about your union glyphs. You can recharge your hearts fully every time you visit town, so cut loose with a union every now and then to make life simpler. This goes for minor enemies as well - bosses are not the only ones who pose a threat in this game. Also, this isn't critically important, but the strongest union in the game is any dark glyph combined with any light glyph.


* Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending.  
* Take notice of suspicious walls. The game loves to hide important items and such behind breakable ones, and there is a sidequest which involves many such hidden rooms that must be done before a certain point in the game to avoid a premature bad ending.