Loop Hero: Difference between revisions
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(Created page with "* Don't go look up spoilers, as a large part of the game is the fun of discovery. Try different tiles near different things. * When you unlock the Encyclopedia, it'll tell y...") |
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Revision as of 22:19, 6 March 2021
- Don't go look up spoilers, as a large part of the game is the fun of discovery. Try different tiles near different things.
- When you unlock the Encyclopedia, it'll tell you directly what mobs drop so there won't be ambiguity in that if you're worried about it.
- Progress to the boss is determined by placed tiles, not number of loops
- As number of items and cards max out they get converted to resources
- I might just be an idiot but the wording was confusing to me, the Oblivion card removes a single tile or mob, not everything that you placed down since the game started.
- Keep an eye on the deck selection card as you start new rounds, you will unlock new cards over time
- Try placing groups of cards together, they can synergize into new things.
- The game hits a major progression wall pretty much right after the point where the demo ends, to the point where the speed of progressions slows down by 90% or so. It also starts to introduce some annoying mechanics, such as brigand mobs that can steal equipped items from you.
- You can retreat while at the campfire and keep everything you found. If you press and hold the run away button in the bottom left, your dude will pause at the campfire the next time he goes through it. You can also turn on 'pause at the campfire' in the options menu.
- When the first map's boss spawns, he fill every empty tile around the campfire with a tile that buffs him. If those tiles are already have stuff in them, they're not replaced. So it's a good idea to fill up that area before the boss spawns.
- Some bad tiles can spawn as a consequence of placing down other tiles (ex: the bandits who break your shit spawn a camp every 2 villages), so make sure you bring the card that can delete tiles.