Hades: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
* Not everyone you can give Nectar to is in the base every time you go back, so if you're trying to target a gift for someone, you might have to die a few times. | * Not everyone you can give Nectar to is in the base every time you go back, so if you're trying to target a gift for someone, you might have to die a few times. | ||
Line 7: | Line 5: | ||
* Try to give every character a nectar as early as possible because the keepsakes add a lot of strategy in making your builds and it takes a while to level them up fully, which is a big help. | * Try to give every character a nectar as early as possible because the keepsakes add a lot of strategy in making your builds and it takes a while to level them up fully, which is a big help. | ||
* Generally speaking charge weapons are | * Generally speaking charge weapons are challenging because they leave you vulnerable. In Hades not getting hit is typically very important as it will force you to spend gold on recovery rather than upgrading yourself. | ||
* Generally speaking you always want to take Daedelous Hammer rooms as these will define your build for the run, then rooms that synergize with your build (it's typically not beneficial to spread over more than 2 deities per run), then shop rooms if you have >300 gold, then gold rooms, then pom rooms, then other god rooms. Worst case scenario you can just sell unwanted buffs between levels. | * Generally speaking you always want to take Daedelous Hammer rooms as these will define your build for the run, then rooms that synergize with your build (it's typically not beneficial to spread over more than 2 deities per run), then shop rooms if you have >300 gold, then gold rooms, then pom rooms, then other god rooms. Worst case scenario you can just sell unwanted buffs between levels. | ||
Line 17: | Line 13: | ||
* Temporary buffs are almost never worth it (from Charon's Well) unless you're using it to regain health or you think you can have them up and ready for the final boss. | * Temporary buffs are almost never worth it (from Charon's Well) unless you're using it to regain health or you think you can have them up and ready for the final boss. | ||
* Enemies will start | * Enemies will start staggerable but will eventually gain Armor which will act as a second health, with which they cannot be staggered. | ||
* On the final level you will face a new mechanic that doesn't get explained: poisoned. Being poisoned sucks and can easily destroy your health pool before the big final battle. There are small yellow springs throughout the level that interacting with will instantly clear your poisoned condition, but they take like 5 seconds to refill. | |||
* | * All region rewards are per-weapon, so switch weapons if you're stuck after a run to continue to get diamonds/titan blood. There's also a 20% darkness bonus on a randomly selected weapon to try and encourage these sorts of rotations. | ||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 18:40, 14 September 2021
- Not everyone you can give Nectar to is in the base every time you go back, so if you're trying to target a gift for someone, you might have to die a few times.
- Once you've unlocked every weapon, you unlock the ability to customize them. So even if you don't have an interest in some of them, get them anyway.
- Try to give every character a nectar as early as possible because the keepsakes add a lot of strategy in making your builds and it takes a while to level them up fully, which is a big help.
- Generally speaking charge weapons are challenging because they leave you vulnerable. In Hades not getting hit is typically very important as it will force you to spend gold on recovery rather than upgrading yourself.
- Generally speaking you always want to take Daedelous Hammer rooms as these will define your build for the run, then rooms that synergize with your build (it's typically not beneficial to spread over more than 2 deities per run), then shop rooms if you have >300 gold, then gold rooms, then pom rooms, then other god rooms. Worst case scenario you can just sell unwanted buffs between levels.
- Titan's Blood is used to upgrade your weapons and unlock side-grades for them. How much value you get out of it is very dependent on the actual upgrade. Your access to be very limited in the early game, but after you clear the game once you can basically make the challenges harder to get more of it.
- Temporary buffs are almost never worth it (from Charon's Well) unless you're using it to regain health or you think you can have them up and ready for the final boss.
- Enemies will start staggerable but will eventually gain Armor which will act as a second health, with which they cannot be staggered.
- On the final level you will face a new mechanic that doesn't get explained: poisoned. Being poisoned sucks and can easily destroy your health pool before the big final battle. There are small yellow springs throughout the level that interacting with will instantly clear your poisoned condition, but they take like 5 seconds to refill.
- All region rewards are per-weapon, so switch weapons if you're stuck after a run to continue to get diamonds/titan blood. There's also a 20% darkness bonus on a randomly selected weapon to try and encourage these sorts of rotations.