Deep Rock Galactic: Difference between revisions
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(Created page with "* Randoms in multiplayer are extremely chill and friendly to newbies, don't hesitate to join or host games * For solo play your robo buddy is extremely powerful, just ping on anything you want it to mine/carry/shoot/illuminate * Ping minerals you can't reach, big baddies, mushROOOMS or anything else you think the team should know about * The 4 classes each have complimentary abilities that help each other out and make positive vibes ** As Scout, always be lighting up...") |
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Revision as of 14:33, 6 November 2022
- Randoms in multiplayer are extremely chill and friendly to newbies, don't hesitate to join or host games
- For solo play your robo buddy is extremely powerful, just ping on anything you want it to mine/carry/shoot/illuminate
- Ping minerals you can't reach, big baddies, mushROOOMS or anything else you think the team should know about
- The 4 classes each have complimentary abilities that help each other out and make positive vibes
- As Scout, always be lighting up new caverns with your flare gun and keep the area lit when there's a swarm attacking. Your grappling hook is excellent for getting to out of the way minerals and saving fallen (sometimes literally) dwarfs.
- Engineer throws up platforms for the Scout to get those hard to reach minerals and creates firing platforms/cover or just steps to scale vertical walls. Remember to keep reloading your turrets, they can really rack up some kills when placed well and stocked. An upgrade to platforms makes monsters try to avoid them, which you can use to control their pathing.
- Gunner throws up ziplines for crossing caverns which double as aerial firing platforms. Always be shooting.
- Driller is clutch for clearing sightlines and making holes but they can do so much more. If a buddy is downed and surrounded, dig a tunnel underneath their corpse to rez them in safety. Dig a tunnel straight towards the escape pod at the end of long missions so nobody gets lost in the maze. Get creative!
- Hazard 4 and 5 are huge jumps in difficulty, beware. Haz 2 and 3 are standard, haz 1 is extremely casual
- Don't stress about unlocks and season content, they all end up in the pool of random rewards you get when opening lost crates and packs - The DLCs are all cosmetics that don't end up in the random pools, basically just there if you want to throw a little money at the devs.
- Some events require a key that you get after completing an assignment unlocked at level 25.